Ray

Ray may refer to:

Science and mathematics

  • Ray (geometry), half of a line proceeding from an initial point
  • Ray (graph theory), an infinite sequence of vertices such that each vertex appears at most once in the sequence and each two consecutive vertices in the sequence are the two endpoints of an edge in the graph
  • Ray (optics), an idealized narrow beam of light
  • Ray (quantum theory), an equivalence class of state-vectors representing the same state

Biology

  • Ray (fish), the common name for Batoidea, a superorder of cartilaginous fishes
  • Ray (fish fin anatomy), a bony or horny spine in the fin of a fish

Arts and entertainment

Music

Fictional characters

  • Ray Barone, main character in the American sitcom Everybody Loves Raymond
  • Ray Donovan, titular main character in the American TV drama series Ray Donovan
  • Father Ray Mukada, priest character in the American TV drama series Oz
  • Ray Stantz, a main character in the American film Ghostbusters
  • Ray, a protagonist in Ray the Animation, a science fiction anime television series
  • Ray, a main character in the Canadian television series Rusty Rivets
  • Ray the Flying Squirrel, a video game character from Sonic the Hedgehog
  • Ray (comics), a DC Comics character

Other

  • Ray (art journal), a British little magazine
  • Ray (manga), a manga about a female doctor with X-ray vision
  • Ray (film), a 2004 film biography of singer Ray Charles
  • The Ray (Chardin), a 1728 painting by Jean Simeon Chardin

People

Places

Iran

United States

Other countries

Sport

Transport

Other uses

  • Batoidea, a superorder of cartilaginous fish commonly known as "rays", distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces.
  • Rays (retailer), an Australian outdoor equipment and clothing retailer formerly known as Ray's Outdoors
  • Rays Linux or Sunwah Linux
  • Raha-automaattiyhdistys, a Finnish gambling service provider
  • Arabic letter rāʾ ر
  • Sony Ericsson Xperia ray
gollark: How do they manage to have the same FP64 and FP32 throughput? I thought there was some quadratic scaling going on there.
gollark: As far as I know ROCm is available on basically no GPUs and is very finicky to get working.
gollark: It seems like AMD could have done a much better job than they did, though.
gollark: DRAM is what regular RAM sticks use: it uses a lot of capacitors to store data, which is cheap but high-latency to do anything with, and requires refreshing constantly. SRAM is just a bunch of transistors arranged to store data: it is very fast and low-power, but expensive because you need much more room for all the transistors.
gollark: They say they have 200 MB of SRAM on each (16nm) chip. That sounds hilariously expensive.

See also

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