Ranarama

Ranarama (also Rana Rama) is a top-down Gauntlet-like[2] action game developed by Graftgold and published by Hewson Consultants in 1987. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum[3] home computers. The title appears to be a pun on rana, a genus of frogs. The game concept is similar to a previous game by Steve Turner for the ZX Spectrum called Quazatron, which was itself inspired by Paradroid, created by Turner's Graftgold colleague Andrew Braybrook.

Ranarama
Developer(s)Graftgold
Publisher(s)Hewson Consultants
Designer(s)Steve Turner[1]
Platform(s)Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Release1987
Genre(s)Hack and slash
Mode(s)Single-player

In 2004 it was featured as one of the games on the C64 Direct-to-TV.

Plot

The main character is Mervyn, a sorcerer's apprentice whose botched spell turns him into a frog just in time to save him from an invasion of evil magic-users who slay his mentors. Mervyn's arcane capabilities are intact, and the game's aim is to hunt down the attackers.[2]

Gameplay

Mervyn has four types of magic and eight increasingly potent and power-consuming spells for each: Offensive spells serve as projectile weaponry, defensive spells reduce damage etc., effect spells activate special abilities or act as area-effect attacks, power spells fuel the other kinds. The first three are usable indefinitely, but power spells degrade with damage and with a constant drain caused by the other spells that can vary from minimal to vast depending on supply and demand. They drop to level one on expiration; expiring on that level is lethal and ends the game. Commonly found energy crystals replenish some power.

The game is set in a dungeon split into eight levels that are freely traversable (but not necessarily immediately survivable), each of which is split into a labyrinthine network of rooms and houses some benevolent glyphs, 12 hostile wizards, hordes of monsters and monster generators. Rooms aren't visible before they're entered, and their inhabitants only from within. Monsters cause damage by contact, attack en masse and fall easily, wizards are much tougher and use attack spells. The latter can be defeated by attacks, but contact with them triggers a sub-game of unscrambling the mixed up word "RANARAMA" within a strict time limit. Failure expires the current power spell, but victory destroys the wizard and scatters four runes that can be used at Glyphs of Sorcery to change spells. Average there are have to be done 7.5 switchings of the letters. The starting positions which are require the maximum of 16 switchings of the letters are "MAAAARRN" and "MAAAANRR".

gollark: That's probably for the best.
gollark: It is most "based" to choose political opinions via random number generator.
gollark: JPEG bad AVIF/HEIF/JPEG-XL good, as they say.
gollark: ```-------------------------------------------------------------------------------Language files blank comment code-------------------------------------------------------------------------------JSON 165 11 0 565756C++ 254 16515 19391 94958C 326 13371 23113 76903C/C++ Header 184 9926 27317 60072Perl 60 7030 6406 55395Assembly 51 5083 1805 54836Go 88 5680 6006 51081make 11 4195 1731 8058Python 38 1596 3147 5219Markdown 22 1564 0 4993CMake 73 521 514 4010Bazel 1 59 41 471Bourne Shell 6 64 96 252YAML 1 0 3 66CSS 1 13 0 57-------------------------------------------------------------------------------SUM: 1281 65628 89570 982127-------------------------------------------------------------------------------```
gollark: I have a copy of BoringSSL somewhere for very arbitrary reasons so I am `cloc`ing it now.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Review: Ranarama". CRASH! (38). March 1987.
  3. Ranarama at SpectrumComputing.co.uk
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