Radiodrome

In geometry, a radiodrome is the pursuit curve followed by a point that is pursuing another linearly-moving point. The term is derived from the Greek words ῥᾴδιος, rhā́idios, 'easier' and δρόμος, drómos, 'running'. The classic (and best-known) form of a radiodrome is known as the "dog curve"; this is the path a dog follows when it swims across a stream with a current after something it has spotted on the other side. Because the dog drifts with the current, it will have to change its heading; it will also have to swim further than if it had taken the optimal heading. This case was described by Pierre Bouguer in 1732.

A radiodrome may alternatively be described as the path a dog follows when chasing a hare, assuming that the hare runs in a straight line at a constant velocity.

The path of a dog chasing a hare running along a vertical straight line at a constant speed. The dog runs towards the momentary position of the hare, and will be changing his heading continuously.

Mathematical analysis

Introduce a coordinate system with origin at the position of the dog at time zero and with y-axis in the direction the hare is running with the constant speed . The position of the hare at time zero is (Ax, Ay) with Ax > 0 and at time t it is

 

 

 

 

(1)

The dog runs with the constant speed towards the instantaneous position of the hare.

The differential equation corresponding to the movement of the dog, (x(t), y(t)), is consequently

 

 

 

 

(2)

 

 

 

 

(3)

It is possible to obtain a closed-form analytic expression y=f(x) for the motion of the dog, From (2) and (3) it follows that

 

 

 

 

(4)

Multiplying both sides with and taking the derivative with respect to x using that

 

 

 

 

(5)

one gets

 

 

 

 

(6)

or

 

 

 

 

(7)

From this relation it follows that

 

 

 

 

(8)

where B is the constant of integration determined by the initial value of y' at time zero, y' (0)= sinh(B − (Vt /Vd) lnAx), i.e.,

 

 

 

 

(9)

From (8) and (9) it follows after some computations that

 

 

 

 

(10)

Furthermore, since y(0)=0, it follows from (1) and (4) that

 

 

 

 

(11)

If, now, Vt ≠ Vd, relation (10) integrates to

 

 

 

 

(12)

where C is the constant of integration. Since again y(0)=0, it's

 

 

 

 

(13)

The equations (11), (12) and (13) then together imply

 

 

 

 

(14)

If Vt = Vd, relation (10) gives instead

 

 

 

 

(15)

Using y(0)=0 once again, it follows

 

 

 

 

(16)

The equations (11), (15) and (16) then together imply

 

 

 

 

(17)

If Vt < Vd, it follows from (14) that

 

 

 

 

(18)

If Vt ≥ Vd, one has from (14) and (17) that , which means that the hare will never be caught, whenever the chase starts.

gollark: Also the out-of-bounds thing.
gollark: The pickup thing is a weird quirk of the original EW.
gollark: Emu Clicker was kind of meh, Emu Clicker*s* is better.
gollark: Though in some cases it's buried in the settings menus.
gollark: Well, most of the post-2028 games support triple keyboard mode.

See also

References

  • Nahin, Paul J. (2012), Chases and Escapes: The Mathematics of Pursuit and Evasion, Princeton: Princeton University Press, ISBN 978-0-691-12514-5.
  • Gomes Teixera, Francisco (1909), Imprensa da universidade (ed.), Traité des Courbes Spéciales Remarquables, 2, Coimbra, p. 255
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