Quest 1

Quest 1 is a single-player text adventure game originally written for the TRS-80 and translated for the Apple II and Atari 8-bit family. Created by a 12 year girl in extended color BASIC, it was transformed and created as a stock game for Radio Shack computers by Brian Reynolds and published by SoftSide Magazine in 1981. It was subsequently republished in The Best of SoftSide (1983) and released on accompanying 5ΒΌ-inch floppy disks.[1]

Logo and title illustration from Best of SoftSide
Publisher(s)SoftSide
Designer(s)Brian Reynolds
Programmer(s)Brian Reynolds
Rich Bouchard (Apple)
Alan J. Zett (Atari)
Platform(s)TRS-80 (original)
Apple II, Atari 8-bit
Release1981
Genre(s)Interactive fiction
Mode(s)Single-player

References

  1. Fred Condo, ed. (1983). "Quest". The Best of SoftSide. Milford, New Hampshire: SoftSide Publications, Inc.The first Quest had freely available source code which allowed any user who programmed BASIC to modify the game experience, such as inserting much needed "For/Next" time delay loops in between the texting/reporting of multiple game incidents to the player. If more than one incident occurred at once, the information text would flash up so quickly the player could not read them. This was not simple and the entire structure of the outputting had to be strung into dimensions(incident loop) based on one single input. The program had to repeat the same input to itself to equal the number of incidents to be reported to the player within the main outer dimension of the loop, commanded to report/output something different each time, with the time delay For/Next loop existing prior to returning to the program repeating the input for the v$ time. This was a complicated loop involving String drawing, Read/Data, If/Then, and For/Next statements and loops. Slowing down the subtitles so that you can read them sounds like an easy task, but not within the existing original programming of Quest, which is probably why this loop did not exist when it hit the public as a stock game for Radio Shack's TRS-80s. If anyone out there happens to still have a copy of the game, perhaps a working TRS-80 still exists, one programmer would like to share a special secret glitch that will win you the game(with much work travelling, gathering men, and fighting)every time you play. This glitch was instilled by the 12 year old girl who wrote the first code. Never weigh yourself down carrying gold; you can double your money selling it at the store when you get to one. You can double it again and again until you have enough money to buy everything in the store! Make weapons, chain mail, and food your carrying weight priorities and abandon any gold that puts you over weight. Here is how you do it: Say you start out with 10 gold pieces, choose to sell these at the store. When asked what is your price desired, asking $2 for every $1 WON'T WORK, so ask for $1.99 for $1 and they will but it and your money will double. Continue to do this until you have enough money to feed, cloth, and arm all your men. Just a little programmer's prerogative.
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