Pylos (board game)

Pylos (UK: /ˈplɒs/, US: /ˈpls/) is a board game invented by David G. Royffe and published by Gigamic. Royffe first came up with the game in 1964 using his family’s snooker balls. He took his idea to the 1994 ESSEN game fair in Germany. At that time, the game was called Elevation, but changed to the name Pyraos when it was published by Gigamic. Later it was changed again to Pylos.[1]

Game Play

Each player starts off with 15 balls. Players take turns taking pieces from their reserve pile, and placing them on a 4x4 game board made up of 16 indentations. When four pieces are placed next to each other in a square, one piece can be put on top of the square. If the square is completed with all the same color, the player of that color may take one or two of their own pieces from the board (one or two that are not supporting anything) and put it back into their reserve pile. If a player makes a square that is composed of mixed pieces, they may automatically put one of their pieces on top of the square << this doesn't seem to appear in the rulebook? (at least not the latest version). At the end of the game, the game board should have 4 levels. The first level with 16 pieces, the second level with 9 pieces, the third level with 4 pieces, and the fourth level with 1 piece. A player wins if they put the last piece on the 4th level, or if the other player runs out of pieces to play.[2]

Variations

Children’s Version-Same as normal Pylos, except without the rule where a player can recover their pieces.[3]

Pylos
GOADA 2009 - Pylos 082-1
Pylos 1
gollark: In the case when it does error performance isn't a huge issue. If it doesn't, it does matter if it is slow.
gollark: Yes.
gollark: You could use `peripheral.getType(name)` to check for the existence of a peripheral. Also to help with finding peripherals by type.
gollark: Primarily Otiose Transformative Advanced Technology, Or Something.
gollark: PotatOS probably leans too far away from the Rust side of things, because half the potatOS PotatoAPI™ has no error checking at all.

References

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