Puzzle Panic

Puzzle Panic, also known as Ken Uston's Puzzle Panic, is a video game created by blackjack strategist Ken Uston, Bob Polin (designer of Blue Max), and Ron Karr. It was published by Epyx in 1984 for the Atari 8-bit family and Commodore 64.[1]

A pre-release version of the game was called PuzzleMania.[2]

Gameplay

The player guides Benny, a light bulb, through a series of 11 puzzles, each with varying difficulty settings (a total of over 40 levels). At the completion of each level, there are a few available exits, each bearing an obscure symbol, which take Benny forward or back in the game (or possibly to repeat the level). The final level, the "Metasequence," is a cryptic puzzle with a non-explicit objective. Its original purpose was part of a contest: those who solved it correctly by the August 13, 1984 deadline[3] could enter in a drawing to win a weekend at an Atlantic City casino with co-creator Ken Uston.

Reception

Steve Panak wrote in ANALOG Computing, "Puzzle Panic is so radically different, so unlike anything else you've ever set your cathode-raybloodshot eyes on, that there's no readily memorable program to compare it with," and called the game "addictive." He disliked the brief window for winning the contest; it had already expired by the time he played.[3]

gollark: Or just to keep moderately private stuff reasonably well-isolated from untrustworthy stuff and manage it with trustworthy software stacks.
gollark: Also proprietary GPU firmware and stuff, but that's unavoidable.
gollark: I might use some of their stuff, then? I mean, I already run proprietary *games*.
gollark: In theory they have more accountability, and I think they actually do testing.
gollark: I trust them to not randomly break things more than I do Microsoft, honestly, at least.

References

  1. Puzzle Panic at Lemon 64
  2. "PuzzleMania". Atari Mania.
  3. Panak, Steve (December 1984). "The Season's Software Sampler". ANALOG Computing (25).
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