Pseudo Interactive
Pseudo Interactive was a video game developer based in Toronto, Ontario, Canada and started in 1995 by David Wu, Rich Hilmer, and Daniel Posner. In 2006, the company had over fifty employees.[1] After closing, several employees formed DrinkBox Studios.
Industry | Video games |
---|---|
Successor | Finish Line Games |
Founded | 1995 |
Defunct | April 6, 2008 |
Headquarters | Toronto, Ontario, Canada |
Key people | David Wu, Rich Hilmer and Daniel Posner |
Parent | Eidos Interactive |
Website | www |
History
They released a launch title for the Xbox called Cel Damage, which also released on the GameCube and PlayStation 2. They made Full Auto for Xbox 360. Their final game was Full Auto 2: Battlelines, released for the PlayStation 3.
As of April 6, 2008, it was announced that the company was shutting down. They were working on Crude Awakening[2] for Eidos Interactive which was cancelled, leaving the company without the means to survive until securing another deal. It was widely believed to be an updated version of Carmageddon.
Video games
- 2001 – Cel Damage (Xbox, GameCube)
- 2002 – Cel Damage Overdrive (PlayStation 2)
- 2004 – Crash (demos for Microsoft XNA)
- 2006 – Full Auto (Xbox 360)
- 2006 – Full Auto 2: Battlelines (PlayStation 3)
At least four games were in development at Pseudo before the studio closure:[3]
References
- Kollar, Phillip (2008-04-04). "Full Auto Developer Shuts Down". IGN Entertainment Games. Retrieved 24 April 2014.
- http://www.unseen64.net/2009/12/17/crude-awakening-xbox360-ps3-cancelled/ Archived February 17, 2010, at the Wayback Machine
- http://www.unseen64.net/tag/pseudo-interactive/ Archived December 27, 2009, at the Wayback Machine
- http://www.unseen64.net/2009/12/08/prodigal-xbox-360-ps3-cancelled/ Archived April 7, 2010, at the Wayback Machine
- http://www.unseen64.net/2009/12/06/divided-city-xbox-360-ps3-cancelled/ Archived April 8, 2010, at the Wayback Machine
- "Cel Damage 2 [XBOX/PS2 - Cancelled] - Unseen64". Unseen64. 12 January 2009.