Principle of abstraction
The principle of abstraction is a grouping principle, whereby a hierarchy is adhered to with higher levels of abstraction placed near the top with more specific concepts underneath.
Example
For the teaching (not personnel) organization of a university the levels of abstraction would go something like this:
University
- → Faculty of Science
- — Department of Physics
- – Subject: Physics 101
- • Topic: Fluid dynamics
- – Subject: Physics 101
- — Department of Earth Sciences
- — Department of Biology
- — Department of Physics
- → Faculty of Arts
- — Department of History
- – Subject: Australian History
- • Topic: 1850-1854 Victorian Gold rush
- – Subject: Australian History
- — Department of Philosophy
- — Department of Literature
- — Department of History
- → Faculty of Medicine
- — Department of Immunology
- — Department of Neurosurgery
- — Department of Endocrinology
gollark: But newish CC versions, for some weird reason, allow HTTP access without ingame peripherals.
gollark: Unfortunately, they're expensive, and have some annoying limitations.
gollark: It has "modems", for allowing computers ingame to send messages to each other.
gollark: So, you know ComputerCraft, the Minecraft mod?
gollark: I'm using it for skynet, so it's quite important that I know *something* about it.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.