Critical Mass (1985 video game)

Critical Mass (known as Power! in North America) is a video game developed by Simon Francis and published in 1985 by Durell Software for the Amstrad CPC, Commodore 64, and ZX Spectrum.

Critical Mass
Developer(s)Simon Francis
Publisher(s)Durell Software
Platform(s)Amstrad CPC, Commodore 64, ZX Spectrum
Release1985
Genre(s)Action

Plot

An anti-matter power station on an orbiting asteroid is used by the local star system for energy. The station has been taken over by hostile aliens who are threatening to overload the power system which will turn the reactor into a massive black hole and destroy not only the planetary system, but several nearby stars as well.

The object of the game is to make it to the heavily defended power station and disable it before the reactor reaches critical mass and implodes.[1]

Gameplay

The player may control the hovercraft in either a normal joystick operational mode or with vectored movement. When the player pushes forward on the joystick, the hovercraft accelerates, and when pulling back on the joystick, speed decreases.[2]

Reception

In 1988, Dragon reviewed Power!, and gave the game 4 out of 5 stars.[2]

Reviews

gollark: Although it'll probably converge increasingly slowly on bigger numbers.
gollark: The hyperbees™ which I expect this to make eventually should help.
gollark: It can handle multiple bees per second and no.
gollark: Highly advanced.
gollark: .

References

  1. Critical Mass cassette inlay instructions
  2. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1988). "The Role of Computers". Dragon (135): 82–89.
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