Poppermost Productions
Poppermost Productions is a Swedish video game development team founded in 2012.
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Private | |
Industry | Video games |
Founded | 2012 |
Headquarters | Stockholm, Sweden |
Key people |
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Number of employees | 5 |
Website | poppermost |
Upcoming projects
The studio is currently developing SNOW, an open world, free to play winter extreme sports game.[1] The game runs on CryEngine and has been released on Microsoft Windows[2] and PlayStation 4. The company is currently working on releases of -SNOW for OS X, Linux, and Xbox One. The team has worked with professional athletes and designers for sound design.[3]
gollark: Oh, and you have to include libosmarksßspointer (unicode is mandatory) in your application.
gollark: The only downsides are *minor* extra dereferencing overhead and additional space.
gollark: osmarksßspointers can point to:- local virtual memory- local physical memory- local disks- local files- other osmarksßspointers™- registers- arbitrary IPv4/6 addresses- URLs- arbitrary IPv4/6 addresses *and ports*- the output of short pieces of code embedded in the pointer
gollark: Actually, it should be 256 for osmarksßspointers™.
gollark: "Load far pointer" is only 80 bits → not 128 → uncool.
External links
References
- "Archived copy". Archived from the original on 2014-09-29. Retrieved 2014-09-09.CS1 maint: archived copy as title (link)
- "SNOW on Steam".
- "Poppermost Wants Its Skiing Game, Snow, to Sound Like Cutting Through Fresh Powder".
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