Plunder (RuneQuest)

Plunder is a 1980 fantasy role-playing game supplement for RuneQuest published by Chaosium.

Contents

Plunder is a supplement for RuneQuest, half of which consists of a shorthand method for generating treasure, while the other half describes 43 exotic magic items.[1]

Reception

Forrest Johnson reviewed Plunder in The Space Gamer No. 33.[1] Johnson commented that "the lack of exotic magic items has heretofore been a weak point in RuneQuest. The items have authentic Gloranthan flavor, complete with history and cult affinities. The discreet use of these items will add spice to a campaign without reducing it to Monty Haul."[1]

Oliver Macdonald reviewed Plunder for White Dwarf #25, giving it an overall rating of 5 out of 10, and stated that "All points considered Plunder is an interesting but by no means essential RuneQuest play aid, certainly not worth buying if you have a limited budget."[2]

Reviews

  • The Dungeoneers Journal (Issue 25 - Feb/Mar 1981)
  • Different Worlds #12 (July, 1981)
gollark: Learning about electronics might be interesting.
gollark: Hmm. Well. It seems like you've gone through basically everything I might suggest and also a large amount of things I haven't, so no idea then.
gollark: More "potentially interesting things to do" than "challenge" but:- play some fun computer games- learn programming- read books (there are lots of authors providing books for free because of the whole situation, I find lots through reddit, and amazon's kindle unlimited is fairly cheap and has lots)- do... exercise of some sort... if you like that, I guess- learn about some other subject which interests you, there are loads of resources for stuff on the internet these days- drawing/other art stuff might be interesting for you if you're good at that- write things? There's r/writingprompts on reddit for that sort of thing- learning lockpicking is apparently quite cheap, might be fun, and is somewhat useful (and legal as long as you only do it on stuff you own, probably)
gollark: <@139559766744629248>
gollark: If you still just want "potentially interesting things to do" I can probably come up with some stuff.

References

  1. Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 33–34.
  2. Macdonald, Oliver (June–July 1981). "Open Box". White Dwarf. Games Workshop (Issue 25): 12–13.CS1 maint: date format (link)
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.