Pipeworks Studios

Pipeworks Studios (formerly Pipeworks Software) is an American video game developer based in Eugene, Oregon. The company was founded in November 1999 by Dan White and Dan Duncalf, and sold to Foundation 9 Entertainment in April 2005.

Pipeworks Studios
Formerly
  • Pipeworks Software
  • Pipeworks Studio
Subsidiary
IndustryVideo games
FoundedNovember 1999 (1999-11)
Founders
  • Dan White
  • Dan Duncalf
Headquarters,
U.S.
Number of employees
75 (2016)
Parent
Websitepipeworks.com

History

Pipeworks Software was founded in Eugene, Oregon, in November 1999 by Dan White and Dan Duncalf, two developers formerly of Dynamix.[1][2][3][4] White and Duncalf assumed the roles of chief technical officer and president, respectively, and Phil Cowles was hired as director of business development.[5] On April 12, 2005, it was announced that Pipeworks had been acquired by Foundation 9 Entertainment, a video game conglomerate company founded the month prior.[1] Subsequently, Duncalf joined Foundation 9's board of directors.[1] By May 2010, Pipeworks had 60 employees.[3] In September 2014, under advisory from GP Bullhound, Foundation 9 sold Pipeworks to Italian game publishing company Digital Bros.[4][6] By February 2016, Pipeworks employed 75 people and had changed its name to Pipeworks Studio.[4] Following poor financial results for the company, Digital Bros sold Pipeworks off to Northern Pacific Group for US$20 million in February 2018, and the studio was later renamed Pipeworks Studios.[7]

Games developed

Year Title Platform(s)
2001 GLOM Palm OS
2002 Godzilla: Destroy All Monsters Melee GameCube, Xbox
2004 Godzilla: Save the Earth PlayStation 2, Xbox
2005 Prince of Persia: Revelations PlayStation Portable
2006 Rampage: Total Destruction GameCube, PlayStation 2, Wii
2007 Prince of Persia: Rival Swords PlayStation Portable, Wii
NHRA Drag Racing: Countdown to the Championship PlayStation 2, PlayStation Portable
Godzilla: Unleashed PlayStation 2, Wii
Boogie PlayStation 2
2008 Merv Griffin's Crosswords Wii
2009 Night at the Museum: Battle of the Smithsonian Wii, Xbox 360
Charm Girls Club: Pajama Party Wii
Geo-Storm Microsoft Windows
2010 Monopoly PlayStation Portable
Jeopardy! Wii
Wheel of Fortune Wii
Deadliest Warrior PlayStation 3, Xbox 360
Zumba Fitness PlayStation 3, Wii, Xbox 360
2011 Deadliest Warrior: Legends PlayStation 3, Xbox 360
2012 Devil May Cry: HD Collection PlayStation 3, Xbox 360
Wheel of Fortune PlayStation 3, Wii U, Xbox 360
Jeopardy! PlayStation 3, Wii U, Xbox 360
2013 Dancing With the Stars: Keep Dancing Browser, Microsoft Windows
World Series of Poker: Full House Pro Xbox 360
2014 Godzilla: Smash 3 Android, iOS
Wheel of Fortune Wii
2015 SoccerDie iOS
2016 Prominence Poker Microsoft Windows, PlayStation 4, Xbox One
Superfight Microsoft Windows
2017 Queen's Sea Poker Android, iOS
2018 Terraria PlayStation 4, Xbox One
King's Cruise Lottery Android, iOS
gollark: This is not based. What happens when a better standard inevitably arises?
gollark: The best part is those baseband processors. Full access to basically all the radio hardware, decades of legacy code, entirely closed-source and probably unaudited!
gollark: All widely deployed software is inevitably awful, as they say.
gollark: Also that the entire phone hardware/software stack is a horrifying inconsistent mess.
gollark: It's very annoying that the high-performance phone SoCs which exist have terrible IO and/or aren't sold to the SBC-making companies.

References

  1. Gamespot Staff (April 12, 2005). "Pipeworks laid into Foundation 9". GameSpot.
  2. Hong, Quang (March 20, 2000). "Pipeworks Credit". Gamasutra.
  3. Buri McDonald, Sherri (May 10, 2009). "Getting their game on". The Register-Guard.
  4. Buri McDonald, Sherri (February 21, 2016). "Pipeworks progress". The Register-Guard. Archived from the original on April 15, 2019. Retrieved April 15, 2019.
  5. Stelter, Brian (July 21, 2000). "Pipeworks Interview". IGN.
  6. "GP Bullhound advises Foundation 9 Entertainment on the sale of Sumo Digital and Pipeworks". GP Bullhound. November 18, 2014. Archived from the original on August 7, 2016. Retrieved April 14, 2019.
  7. Handrahan, Matthew (October 31, 2018). "Digital Bros.' full-year results hurt by a lack of new releases". GamesIndustry.biz. Archived from the original on October 31, 2018. Retrieved April 15, 2019.
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