Percy & Thunder

Percy & Thunder is a 1993 television film directed by Ivan Dixon. It premiered on TNT on September 7, 1993.[1]

Percy & Thunder
GenreDrama
Written byArt Washington
Directed byIvan Dixon
StarringJames Earl Jones
Courtney B. Vance
Billy Dee Williams
Robert Wuhl
Music byTom Scott
Grover Washington Jr.
Country of originUnited States
Original language(s)English
Production
Executive producer(s)Michael Brandman
Producer(s)Leanne Moore
Steven J. Brandman (co-producer)
CinematographyHéctor R. Figueroa
Editor(s)Diane Adler
Production company(s)Amblin Television
Writers Cinema
DistributorTNT
Concorde Video
Release
Original networkTNT
Picture formatColor
Audio formatMono
Original releaseSeptember 7, 1993

Plot

Percy (James Earl Jones) and Thunder (Courtney B. Vance) have been with themselves around the past so they are finding it. Percy and Thunder meets with Leatherhead (Mick E. Jones) a corrupt boss and VFW Refree (Ron Shipp) are having a fight against Percy and Thunder to commit it. Percy takes Thunder and Leatherhear and VFW Refree to let Percy know he has to track down an Assassin and then Percy finds the assassins outside and then fights and kills them and tells Leatherhead assignment is done. Percy and Thunder tells Leatherhead and VFW Refree to see them later. Percy goes to find Promoter (Mike Finneran) to know he is bored and then knows the answers and then can use it anytime. Percy and Promoter take a road trip down the road and then they view what's on the road. Percy and Promoter find the helicopter and then all the targets arrive and then Percy knocks out all the targets and then returns to Promoter. Percy tells Promoter that it's good to spend time with itself to know when it's time for it.

Cast

gollark: - They may be working on them, but they initially claimed that they weren't necessary and they don't exist now. Also, I don't trust them to not do them wrong.- Ooookay then- Well, generics, for one: they *kind of exist* in that you can have generic maps, channels, slices, and arrays, but not anything else. Also this (https://fasterthanli.me/blog/2020/i-want-off-mr-golangs-wild-ride/), which is mostly about the file handling not being good since it tries to map on concepts which don't fit. Also channels having weird special syntax. Also `for` and `range` and `new` and `make` basically just being magic stuff which do whatever the compiler writers wanted with no consistency- see above- Because there's no generic number/comparable thing type. You would need to use `interface{}` or write a new function (with identical code) for every type you wanted to compare- You can change a signature somewhere and won't be alerted, but something else will break because the interface is no longer implemented- They are byte sequences. https://blog.golang.org/strings.- It's not. You need to put `if err != nil { return err }` everywhere.
gollark: Oh, and the error handling is terrible and it's kind of the type system's fault.
gollark: If I remember right Go strings are just byte sequences with no guarantee of being valid UTF-8, but all the functions working on them just assume they are.
gollark: Oh, and the strings are terrible.
gollark: Also, channels are not a particularly good primitive for synchronization.

References

  1. TV Guide. September 4, 1993. p. 142.


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