Pax Imperia: Eminent Domain

Pax Imperia: Eminent Domain is a real-time strategy video game. The game emphasizes empire building and customization. Pax Imperia is a Latin term, meaning "peace from empire".

Pax Imperia: Eminent Domain
Developer(s)Heliotrope Studios
Publisher(s)Atari, THQ
Platform(s)PC (Windows), Apple Macintosh
ReleaseNovember 3, 1997[1]
Genre(s)4X, RTS
Mode(s)Single player, multiplayer

Gameplay

Instead of using a single large map as do most real-time strategy games, Pax Imperia revolves around star systems connected by wormholes or jump points, which connect a system of star systems in a large web. The game allows the player to customise the species that they are to play to a high degree. Players can focus on construction, reproduction, research, espionage, or the acquisition of money. Players can select special qualities, such as having psychic powers or an aquatic physiology, and can tailor their species to be better at peaceful colonisation or conquest. Finally, the player can customise a galaxy size and characteristics, customise a race of species and customise a ship of original design.

Different planets have different types of atmosphere, so that certain species can more easily colonise some than others, and each planet has different quantities of natural resources, similar to the Space Empires series of games.

Unlike the Master of Orion series of games, Pax Imperia: Eminent Domain is not a turn based strategy game, but is instead real time. The game speed can be adjusted during the game, to speed up moments and slow down important parts in which a lot of interaction is needed.

Development

In 1995, Blizzard Entertainment, in association with Changeling Software, announced the development of the sequel to Pax Imperia, Pax Imperia 2, for release upon both the Macintosh and PC platforms for Christmas 1995. The release date was later pushed back to March 1996.[2]

In August 1996, Blizzard Entertainment announced the sale of the game rights to THQ, and Heliotrope Studios continued to finish its development.[3] Discussing the decision to cancel Blizzard's involvement with the project, Blizzard's Allen Adham said in 1996:

"Since we're a small company, we don't have the resources to generate a dozen titles a year, and because of that, we're not prepared to release a title that's not an A+ title[. ...] We spent a lot of time going over Pax Imperia II, and even though it's a cool concept and has lots of potential, we just didn't feel it was progressing as well or as quickly as we'd hoped."[4]

In 1997, Pax Imperia 2 was released under the name of Pax Imperia: Eminent Domain, exclusively on the PC and Macintosh platforms.[5]

Reception

Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "Overall, this game has the feel of a project that was in development for far too long, and suffered from feature crawl as the rest of the industry passed by it."[6]

gollark: Yes.
gollark: I mean, it isn't really, but it could be.
gollark: This is why I never cycle.
gollark: Have backups.
gollark: It is somewhat correct from a copyright perspective maybe.

References

  1. Staff (November 3, 1997). "Now Shipping". Archived from the original on February 18, 1998. Retrieved December 6, 2019.
  2. "Pax Imperia 2". Next Generation. No. 15. Imagine Media. March 1996. p. 55.
  3. "Pax 2 finds new home". Archived from the original on December 20, 1996. Retrieved May 2, 2020.
  4. Vaughn, Todd (October 1996). "The Craft of War!". PC Gamer US. 3 (10): 114–116, 119, 120, 122, 124.
  5. "Pax Imperia 2 on JudgeHype (French)".
  6. "Finals". Next Generation. No. 37. Imagine Media. January 1998. p. 160.
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