Paul Wade-Williams

Paul "Wiggy" Wade-Williams is a game designer who has worked primarily on role-playing games.

Paul Wade-Williams
NationalityBritish
OccupationGame designer

Career

Paul Wade-Williams was the Creative Director of Pinnacle Entertainment Group.[1]:329 Wade-Williams created the science-fiction horror setting of Necropolis (2006) and the pulp science-fiction setting Slipstream (2008), Pinaccle's final two original settings for Savage Worlds for several years.[1]:328 Wade Williams founded Triple Ace Games in 2008 with Robin Eliott to publish supplements for Savage Worlds.[1]:431 At Triple Ace, Wade-Williams has been creating and expanding settings for Savage Worlds and getting broader distribution thanks to a deal with Cubicle 7 Entertainment.[1]:329

gollark: How do you encode in the type system "this is a vector of bees"?
gollark: Not much, no.
gollark: Which one?
gollark: It means you can't check things statically very well.
gollark: You cannot, say, implement a vector without unsafely doing `void*` everywhere and asking people to pass it sizeofs a lot.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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