Operation Peregrine (Space Opera)

Operation Peregrine is a 1983 role-playing game adventure for Space Opera published by Fantasy Games Unlimited.

Contents

Operation Peregrine involves players in a mystery which contains numerous subplots, in which the player characters are out to solve the mystery of a religious leader who has been kidnapped in the Gatatruit Octant by a band of men who invaded the cult temple.[1]

Reception

Jerry Epperson reviewed Operation Peregrine in Space Gamer No. 70.[1] Epperson commented that "Operation Peregrine is probably one of the better Space Opera modules. It provides a lot for the gaming dollar - I have used the octant described in the book as a basis for a series of adventures and have transposed a lot of the alien races into other quadrants. The puzzle itself is challenging, and inexperienced players (read: those of the strictly 'blast-it-and-move-on' mentality) will find it a difficult one to solve. I would recommend this to anyone gamemastering an SFRPG who is looking for a change of pace."[1]

gollark: Use Rust.
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gollark: `dmBodS0hb24tIWBidXRgbW14IWZubmUvCw==`
gollark: ```aW5vZHJ1bXgtIXJudG9lciFjYGUvCw==```
gollark: How did you guess that they were `WU5TCw==`ed?

References

  1. Epperson, Jerry (July–August 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (70): 48.
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