Operation: Ace of Clubs
Plot summary
Ace of Clubs is an adventure in which the player characters pose as students at the Ace of Clubs - a private resort in upstate New York which is actually a training ground for spies - to investigate the deaths of instructors at the school under mysterious circumstances.[1]
Reception
Nick Davison reviewed TS006 – Ace of Clubs for Imagine magazine, and stated that "This is a disappointment after the excellent Orient Express and unlike that scenario it will not provide many sessions of play. The 'mystery' which the players are given to solve seems a bit too shallow, especially if they are given the rumours suggested at the beginning. Perhaps it is worth missing these out; I did."[2]
Kevin Allen reviewed Operation: Ace of Clubs in Space Gamer No. 74.[1] Allen commented that "Ace of Clubs is another good Top Secret adventure – not great, mind you, but good. Its faults are relatively minor, and it's reusable – which is a major plus, and thankfully getting to be the rule in gaming adventures nowadays. However, despite the novice disclaimer, I recommend players have a couple of missions under their belts before embarking on this one."[1]
References
- Allen, Kevin (May–June 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (74): 43.
- Davison, Nick (October 1984). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (19): 21.