Open Asset Import Library

Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere.[1] Given the importance and the benefits of Assimp, a pure Java (/Kotlin) port is being developed here.

Open Asset Import Library
Developer(s)Alexander Gessler
Thomas Schulze
Kim Kulling, et al.
Stable release
5.0.0 / September 24, 2019 (2019-09-24)
Repository
Operating systemCross-platform
Type3D model import library
LicenseBSD
Websitewww.assimp.org

The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set.[2]

Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS, DirectX X, Wavefront OBJ and Blender 3D (.blend).[3] As of Version 3.0 Assimp also provides export functionality for some file formats.[4]

Projects using Assimp

Several open source projects use Assimp, such as Godot[5], MonoGame[6] and Urho3D.

gollark: It's persisted across reboots.
gollark: Not exactly.
gollark: It currently stores, if I recall correctly, autostart programs, your potatOS password (*not* the same as your login password), your login password, fake loading options, StoneOS mode, extended monitoring configuration, and mode2/mode8 config.
gollark: It's available under `potatOS.registry` in the environment.
gollark: There's the `est` command to allow user access to it - I typoed the documentation for something or other originally, so I just corrected the OS to match.

See also

References

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