Numedeon

Numedeon, Inc. is a privately held company based in Pasadena, California, that since 1999 has been developing immersive online digital learning technology. Best known for creating the children's educational web site "Whyville", Numedeon has also developed a number of other immersive online learning environments for other demographics and purposes. Numedeon was founded by Dr. James M. Bower and several of his students and colleagues at the California Institute of Technology.

"N.I.C.E." The Numedeon Interactive Community Engine

Numedeon's immersive virtual worlds are based on a proprietary online platform developed since 1999 through operation of its immersive learning environments. Core component of this engine are protected by U.S. Patents.[1] N.I.C.E. "runs on a standard web browser, and can be run on a 56K modem".[2]

Whyville

Whyville was launched in 1999 as an educational Internet site geared towards children aged 8–14 to engage its users in learning about a broad range of topics, including science, business, art and geography. Whyville has a registered user base of over 7 million. Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, nonprofit, and corporate entities.[3][4]

Educational research based on Whyville has recently been published in the book Connected Play: Tweens in a Virtual World authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito.[5]

Other Immersive Learning Worlds

In addition to Whyville Numedeon has also used its NICE engine to build a number of other virtual immersive learning worlds, including, for example, Humanaville, a virtual world for seniors.[6]

Virtual Worlds IP

In January 2015, Numedeon establish Virtual Worlds IP Inc as a subsidiary company specifically to manage Numedeon's accumulated intellectual property and also to form joint ventures with Numedeon's partners to launch new products based on Numedeon's technology.[7]

In September 2015, Virtual Worlds IP announced its first joint venture Fundamental Learning LLC as a partnership with Education Development Center in Waltham, Massachusetts.[8]

gollark: Why am I the only one online? Usually there are bots.
gollark: GTech™ recommends against destructive lunar interaction, for your safety.
gollark: That's very boring. The potatOS privacy policy does it better.
gollark: How can this be used for good* and ethical** uses?
gollark: I agree.

References

  1. US Patent No. 7925703
  2. Numedeon Inc. (n.d.). "About Us". Numedeon Inc. Website. Archived from the original on September 6, 2007. Retrieved August 6, 2007.
  3. "Games and Simulations Help Children Access Science". Educational Week. April 1, 2011.
  4. Alda Aki (December 4, 2015). "Why Virtual Whyville Still Inspires". Voice of America.
  5. "Connected Play: Tweens in a Virtual World (The John D and Catherine T. MacArthur Foundation Series on Digital Media and Learning)". MIT Press. 2013. ISBN 9781461947974. Retrieved October 11, 2013.
  6. "Humana's virtual world for seniors has San Antonio ties". San Antonio Business Journal. July 15, 2011.
  7. "Dr. James Bower, Founder and CEO Virtual Worlds IP Inc". Digital Kids Summit. September 10, 2015.
  8. "Venturing to Construct a Digital Learning Ecosystem". September 10, 2015.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.