Nor of Human

Nor of Human: An Anthology of Fantastic Creatures is the first short story anthology published by the Canberra Speculative Fiction Guild. Printed in 2001 under ISBN 0-646-41393-7 and edited by Geoffrey Maloney, it contains stories from several Australian speculative fiction authors.

Nor of Human--cover by Les Petersen

The anthology was one of the first projects the newly founded CSFG embarked on, as a way to provide a focus for members' activities and as a showcase for their work. The theme of "fantastic creatures" was inspired by a guest speaker at one of the Guild meetings, the Australian cryptozoologist known as "Tim the Yowie Man", and two of the anthology stories feature yowies (a creature roughly comparable to the American Bigfoot). The book was launched by SF writer Jack Dann.

The book was shortlisted for four Aurealis Awards: "The Trojan Rocks", "Tales from the True Desert" and "Happy Birthday To Me" were listed for the science fiction, fantasy and horror categories respectively while Geoffrey Maloney was shortlisted for his work in editing the collection. Although the shortlist performance was strong the book did not take out the awards themselves.

The collection is "Dedicated to all the creators of speculative fiction, past, present and future; whether or not of human…" All stories in the collection are illustrated by Les Petersen.

Stories

The collection contains the following stories:

  • The Trojan Rocks by Michael Barry
  • Wyvern's Blood by Chris Andrews
  • Cacachatol by Peter Barrett
  • Tales From The True Desert by Matthew Farrer
  • Playing Possum by Maxine McArthur
  • Fringe Dwellers by Robbie Matthews
  • Perfect Parasite by Carole Nomarhas
  • Sasquatch Winter by Les Petersen
  • Quacaha by Allan Price
  • Claw by Paul Ryan
  • Flap by Antony Searle
  • Stark Raving Mad by Geoff Skellams
  • Camp Yowie by Krystle and Mark Snitch
  • Happy Birthday to Me by Alison Venugoban
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gollark: The thing I was looking at involved sticking somewhat general-purpose computers into the RAM chips, not just having dedicated analog computers for things.
gollark: I've heard about more general ways to achieve similar sorts of thing, like sticking HBM stuff onto GPUs and some computing-in-memory thing.
gollark: And brains are annoying to do things with since they're not understood very well and can't be copied/run in simulation very easily.

See also

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