Nocé
Nocé is a former commune in the Orne department in north-western France. On 1 January 2016, it was merged into the new commune of Perche-en-Nocé.[2]
Nocé | |
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Part of Perche-en-Nocé | |
![]() Courboyer Manor, Nocé | |
Location of Nocé ![]() | |
![]() ![]() Nocé ![]() ![]() Nocé | |
Coordinates: 48°22′48″N 0°40′56″E | |
Country | France |
Region | Normandy |
Department | Orne |
Arrondissement | Mortagne-au-Perche |
Canton | Bretoncelles |
Commune | Perche-en-Nocé |
Area 1 | 21.05 km2 (8.13 sq mi) |
Population (2017)[1] | 745 |
• Density | 35/km2 (92/sq mi) |
Demonym(s) | Nocéens |
Time zone | UTC+01:00 (CET) |
• Summer (DST) | UTC+02:00 (CEST) |
Postal code | 61340 |
Elevation | 127–234 m (417–768 ft) |
1 French Land Register data, which excludes lakes, ponds, glaciers > 1 km2 (0.386 sq mi or 247 acres) and river estuaries. |
Heraldry
![]() Arms of Nocé |
The arms of Nocé are blazoned : Or, a saltire gules between 4 lions sable. |
gollark: I suppose it'll probably be an intensely horrible hack, but great!
gollark: That is the case, yes.
gollark: It seems like it should be possible to keep the model just on the GPU, I mean.
gollark: I need it to use less, so it can run on my very RAMless server.
gollark: Is there a way to use CLIP with very limited CPU memory and a GPU? The official implementation appears to use 1.5GB on the CPU with the `ViT-B/32` model.
See also
References
- Téléchargement du fichier d'ensemble des populations légales en 2017, INSEE
- Arrêté préfectoral 25 September 2015 (in French)
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