Nicole Lindroos

Nicole Lindroos is a game designer who has worked primarily on role-playing games.

Nicole Lindroos
NationalityAmerican
OccupationGame designer

Career

After twice applying to culinary school, Nicole Lindroos entered the game industry in 1989.[1] Lindroos was one of the Minnesota locals who joined Lion Rampant after the company was started.[2]:232 Lindroos joined White Wolf Publishing when the two companies merged in 1990.[2]:216 In 1991, Lindroos left White Wolf and returned to Minnesota, where she went to work for Atlas Games,[2]:217 formed by John Nephew with help from other Lion Rampant alumni such as Lindroos and Darin "Woody" Eblom.[2]:252 Later, Lindroos played a sample copy of James Wallis's Once Upon a Time at Gen Con 24; it was subsequently published by Atlas Games,[2]:304 and remained in print with Atlas through various editions.[3] Lindroos became a freelancer, writing an adventure for Jonathan Tweet's Everway,[4] and also co-founded Adventures Unlimited magazine (1995-1996), the first issue of which included adventures for games she had been involved with, including Ars Magica, Vampire: The Masquerade, and Over the Edge.[2]:236 Lindroos and her husband Chris Pramas formed Green Ronin Publishing in 2000.[2]:236, 370 By 2001, Pramas and Lindroos brought on the third member of the Green Ronin team, Hal Mangold.[2]:370 When Green Ronin was incorporated as an LLC, Pramas, Lindroos, and Mangold came on as the three partners.[2]:373

Lindroos has volunteered on the board of directors of the Game Manufacturer's Association, the Origins Awards committee, and as the chairman of the Academy of Adventure Gaming Arts and Design.[1]

Lindroos lives in Seattle with her husband Chris and daughter Katherine.[1]

gollark: They have less personal power but are otherwise basically the same mentally.
gollark: The "flies" are all *people*, though.
gollark: Like with politicians now it appears that the whole thing selects for somewhat terrible people.
gollark: I think this is conflating vaguely sympathetic/understandable/ethical somewhat.
gollark: According to most ethical theories, that still wouldn't justify killing millions+ of people.

References

  1. Lindroos, Nicole (2007). "Amber Diceless". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 5–8. ISBN 978-1-932442-96-0.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  3. "Boardgamegeek.com Review". Retrieved May 17, 2017.
  4. "Green Ronin Blog, February 17, 2017". Retrieved May 17, 2017.


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