Nevada State Route 321

State Route 321 (SR 321) is a state highway in Lincoln County, Nevada, serving the town of Pioche.

State Route 321
Pioche Road
SR 321 highlighted in red
Route information
Maintained by NDOT
Length5.113 mi[1] (8.229 km)
Existed1976–present
Major junctions
South end US 93 south of Pioche
North end US 93 north of Pioche
Highway system
  • Highways in Nevada
SR 320SR 322

Route description

View from the south end of SR 321 looking northbound

This loop route connects to U.S. Route 93 (US 93) on both sides via the town of Pioche. Another nearby loop route of US 93, State Route 320, bypasses Pioche altogether and instead serves the Caselton Mine. Within Pioche, State Route 321 serves as the terminus for State Route 322.

Major intersections

The entire route is in Lincoln County.

LocationmikmDestinationsNotes
US 93
Pioche SR 322 east Ursine
US 93
1.000 mi = 1.609 km; 1.000 km = 0.621 mi
gollark: > > App behavior changes slightly if they know you're trying to figure out what they're doing> this sentence makes no sense to me, "if they know"? he's dissecting the code as per his own statement, thus looking at rows of text in various format. the app isn't running - so how can it change? does the app have self-awareness? this sounds like something out of a bad sci-fi movie from the 90's.It's totally possible for applications to detect and resist being debugged a bit.
gollark: > this is standard programming dogma, detailed logging takes a lot of space and typically you enable logging on the fly on clients to catch errors. this is literally cookie cutter "how to build apps 101", and not scary. or, phrased differently, is it scary if all of that logging was always on? obviously not as it's agreed upon and detailed in TikTok's privacy policy (really), so why is it scary that there's an on and off switch?This is them saying that remotely configurable logging is fine and normal; I don't think them being able to arbitrarily gather more data is good.
gollark: > on the topic of setting up a proxy server - it's a very standard practice to transcode and buffer media via a server, they have simply reversed the roles here by having server and client on the client, which makes sense as transcoding is very intensive CPU-wise, which means they have distributed that power requirement to the end user's devices instead of having to have servers capable of transcoding millions of videos.Transcoding media locally is not the same as having some sort of locally running *server* to do it.
gollark: That doesn't mean it's actually always what happens.
gollark: Legally, yes.

See also

  •  United States portal
  •  U.S. Roads portal

References

KML is not from Wikidata


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