Mystic Chronicles

Mystic Chronicles is a Japanese role-playing video game developed by Kemco. While initially released as Fantasy Chronicles for the iOS, the name was retitled as a result of Natsume providing a new English translation for its release on the PlayStation Portable, released in North America on July 16, 2013.[1]

Mystic Chronicles
Artwork for the English-language PSP/PS Vita release
Developer(s)Kemco
Publisher(s)Natsume
Platform(s)PlayStation Portable, iOS
ReleasePSP
  • JP: September 4, 2012
  • NA: July 16, 2013[1]
  • EU: January 29, 2014
PS VITA
  • NA: August 6, 2013
iOS
  • NA: January 19, 2012
Genre(s)Role-playing video game
Mode(s)Single player

Gameplay

The game plays as a traditional Japanese role-playing video game. In the game, the player navigates a character through a fantasy world, interacting with non-playable characters and fighting enemies. When engaging enemies, the game utilizes a turn based battle system reminiscent of ones found in the Dragon Quest series of games.[2]

Story

The game stars a boy named Lux, who wishes to protect the village he grew up in, from external threats.[3]

Development

Developer Kemco, while a prevalent maker of video games during the NES era of video games, eventually ceased releasing video games in North America as technology and graphics advanced.[4] In the 2010s, however, they changed their focus to release smaller, retro based games for mobile phones.[4]

The game was originally released as Fantasy Chronicles for iOS.[5] The game was eventually ported to the PlayStation Portable.[6] In February 2013, Natsume announced they would be releasing the game under a new title, Mystic Chronicles, with a new translation,[5] distancing it from its original release, which was criticized for its translation.[4] The PSP release will also contain an additional storyline.[7]

The game is updated to be compatible with the PlayStation Vita on August 6, 2013.[8]

Reception

Touch Arcade gave the game a 3.5 out of 5 rating, praising the classic gameplay features such as the battle system and crafting, but criticizing the game for being tedious after extended play time, and for its poor English translation,[9] something Natsume would later address with its complete re-translation with its PSP release.[7]

gollark: I think I saw an inbreeding coefficient calculator at some point.
gollark: Now to name one *The* Dragon of Orangeness.
gollark: And there's no way to contact the person.
gollark: Trading Hub being, as ever, annoying: I saw a trade for basically what I want (CB Chrono Xenowyrm) but there's an extra egg there which I can't accept.
gollark: Also, 4. it's quite easy to not cause yourself with some experience, but negatively affects new players most.

References

  1. GamesPress.com. July 2, 2013. (2013-07-02). "MYSTIC CHRONICLES™ HEADED TO PSP AND PS VITA". Gamasutra. Retrieved 2013-07-02.
  2. "News Bulletin - Natsume Brings Over Mystic Chronicles". RPGamer. 2013-02-22. Retrieved 2013-03-01.
  3. "RPGFan News - Natsume Brings Mystic Chronicles To North America". Rpgfan.com. Retrieved 2013-03-01.
  4. Spencer . March 20, 2012 . 1:48am (2012-03-20). "Kemco Keeps 16-Bit JRPGs Alive With Games Like Fantasy Chronicle". Siliconera. Retrieved 2013-03-01.
  5. Spencer . February 18, 2013 . 1:32pm (2013-02-18). "Natsume Localizing Retro RPG Mystic Chronicles For PSP". Siliconera. Retrieved 2013-03-01.
  6. Spencer . July 27, 2012 . 6:53pm (2012-07-27). "Fantasy Chronicle Might Be The Cheapest PSP RPG To Date". Siliconera. Retrieved 2013-03-01.
  7. "Natsume transforms Fantasy Chronicle into Mystic Chronicles | GamerTell". Technologytell.com. 2013-02-19. Retrieved 2013-03-01.
  8. Morgan Haro, PlayStation Blog, 2013-07-16
  9. "Fantasy Chronicle Review". Touch Arcade. 2012-01-24. Retrieved 2013-03-01.
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