Murder in Irliss

Murder in Irliss is an adventure published by Reston Publishing in 1982 for the single-player fantasy role-playing game High Fantasy.

Plot summary

In 1978, Jeffrey Dillow and Craig Fisher designed a single-player role-playing game called High Fantasy. In 1982, Reston Publishing released Murder in Irliss, a 149-page adventure written by Jeffrey Dillow for the High Fantasy system.[1]

The solo scenario adventure.[2] is set in the kingdom of Irliss, where Prince Rand has been assassinated.[3] The player takes on the role of Faren, Captain of the Guards, who is given the task of finding the murderer.[4]

The player starts the adventure at Scene 1 out of 605; the choice the player makes at the end of each scene determines the path taken through the book, ultimately leading to success or failure. It is replayable because the guilty party changes every time.[2] There are actually five murder mysteries with different clues β€” the player chooses one of five "fatestones" at the start of the adventure; each fatestone leads the player down a different path through the adventure, each leading to a different murderer.[4]

Publication history

Murder in Irliss was written by Jeffrey C. Dillow and published by Reston Publishing in 1982 as a 145-page book.[2]

Reception

In the August 1982 edition of The Space Gamer (No. 54), David J. Arlington noted the relatively high purchase price ($10.95 in 1982), but highly recommended the adventure, saying, "If the high price doesn't put you off, you should purchase this just to see how well a solo adventure can be done when done properly. It's by far the best one I've played yet."[3]

In the December 1982 edition of Dragon (Issue #68), Robert Plamandon played this adventure more than once β€” "with wildly different results each time." He concluded that the High Fantasy adventures "show that an 'interactive novel' approach to solo adventures is more than workable β€” it’s the best way to write them."[4]

gollark: Go rotate 28 exabees.
gollark: Wait, does that actually fit in a 64-bit address space?
gollark: You'll never need to do garbage collection again.
gollark: Or even just a few racks if you spend horrific amounts of money on really dense flash.
gollark: Big data centres could probably fit that much storage.

References

  1. "Murder in Ilriss". RPG Geek. BoardGameGeek LLC. Retrieved 2019-12-15.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 188. ISBN 0-87975-653-5.
  3. Arlington, David J. (August 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (54): 26.
  4. Plamandon, Robert (December 1982). "Solo scnarios come of age". Dragon. TSR, Inc. (68): 77.
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