Morpheus (role-playing game)

Morpheus is a role-playing game published by Rapport Games in 1990.

Description

Morpheus is a universal system set in the future, when player characters in the Morpheus Mind Park link their minds into virtual-reality systems that enable them to play any type of character.[1] The rules enable player characters to change their statistics and abilities, even in the middle of combat.[1] The game includes four players' aid sheets: a character record sheet, character attack powers sheet, character defense powers sheet, and "cheat sheet" summary for quick character creation.[1]

Publication history

Morpheus was published by Rapport Games in 1990 as a book with four sheets.[1]

Reception

Reviews

  • Voyages to the Worlds of SF Gaming (Issue 12 - Oct 1990)
gollark: I mean, generally, most people will be neutral, because that's basically how neutral is defined.
gollark: Well, it doesn't have a neutral option.
gollark: φ
gollark: > In Murphy's law terms, the SCUE is the thing that can and will go wrong. The most useless of underlings, the SCUE is the last person you want on your team. They cannot follow or understand instructions; they can find the best way to sabotage your efforts with the precision of an idiot savant. There is a good case for shooting thme on sight, but it is usually better to pay them to work for your competition. (Example: Toad).
gollark: So you're SCUE?

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 397. ISBN 0-87975-653-5.
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