Moorguard
Moorguard is a 1980 fantasy role-playing game adventure published by Fantasy Productions, Inc. for the High Fantasy role-playing game.
Plot summary
Moorguard is an adventure in which the player characters escape fierce nomads and enter a secret shrine made from the bones of an ancient god-king.[1]
Moorguard is a scenario, a quest for a legendary axe and shield with magical powers needed to help the adventurers get safely back through enemy-held territory; it includes a description of Chalice Tower and the Temple Moorguard.[2]
Publication history
Moorguard was written by Jeffrey C. Dillow and published by Fantasy Productions in 1980 as a 24-page book and a map.[2]
Reception
Ronald Pehr reviewed Moorguard in The Space Gamer No. 30.[1] Pehr commented that "Moorguard keeps players happy and involves them in the scenario. If you like the High Fantasy rules, you'll consider Moorguard a good way to use them."[1]
Reviews
- Different Worlds #11 (Feb., 1981)
References
- Pehr, Ronald (August 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (30): 27–28.
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 188. ISBN 0-87975-653-5.