Moorguard

Moorguard is a 1980 fantasy role-playing game adventure published by Fantasy Productions, Inc. for the High Fantasy role-playing game.

Plot summary

Moorguard is an adventure in which the player characters escape fierce nomads and enter a secret shrine made from the bones of an ancient god-king.[1]

Moorguard is a scenario, a quest for a legendary axe and shield with magical powers needed to help the adventurers get safely back through enemy-held territory; it includes a description of Chalice Tower and the Temple Moorguard.[2]

Publication history

Moorguard was written by Jeffrey C. Dillow and published by Fantasy Productions in 1980 as a 24-page book and a map.[2]

Reception

Ronald Pehr reviewed Moorguard in The Space Gamer No. 30.[1] Pehr commented that "Moorguard keeps players happy and involves them in the scenario. If you like the High Fantasy rules, you'll consider Moorguard a good way to use them."[1]

Reviews

gollark: gnobody = eldritch abomination?
gollark: OH BEES WHY
gollark: This is just JS but stupider.
gollark: Dark sorcery woven from the fabric of existence itself?
gollark: ++remind 2y also you had better have gotten into university or something

References

  1. Pehr, Ronald (August 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (30): 27–28.
  2. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 188. ISBN 0-87975-653-5.
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