Monsters! Monsters!

Monsters! Monsters! is a role-playing game first published by Metagaming Concepts in 1976.

Description

Monsters! Monsters! is a fantasy system in which the player characters are monsters who prey on adventurers and the civilized world.[1] The game's rules systems are essentially compatible with Tunnels & Trolls.[1]

Publication history

Monsters! Monsters! was designed by Ken St. Andre with Jim "Bear" Peters, with art by Liz Danforth, and was published in 1976 by Metagaming Concepts as a 40-page square-bound book.[1] Monsters! Monsters!, St. Andre's third game,[2]:36 was developed by Steve Jackson based on a design by St. Andre related to his Tunnels & Trolls role-playing game.[2]:78 Metagaming Concepts released a second printing in 1976, which was saddle-stitched.[1] Howard M. Thompson provided illustrations for Monsters! Monsters!

Flying Buffalo got the rights to print a second edition of Monsters! Monsters! in 1979.[2]:36[1]

Reception

Ronald Pehr reviewed Monsters! Monsters! in The Space Gamer No. 34.[3] Pehr commented that "Monsters! Monsters! is a good game for beginners, or anyone who wants to be a troll, but experienced gamers who enjoy complex campaign games offering more than bloodlust won't find anything they want here."[3]

John ONeill of Black Gate commented that "The game is well written, with plenty of delightful Liz Danforth art, and my games library is no longer missing an important piece of gaming history."[4]

gollark: > The temperature of Heaven can be rather accurately computed from available data. Our authority is Isaiah 30:26, “Moreover, the light of the Moon shall be as the light of the Sun and the light of the Sun shall be sevenfold, as the light of seven days.” Thus Heaven receives from the Moon as much radiation as we do from the Sun, and in addition seven times seven (49) times as much as the Earth does from the Sun, or fifty times in all. The light we receive from the Moon is one ten-thousandth of the light we receive from the Sun, so we can ignore that. With these data we can compute the temperature of Heaven. The radiation falling on Heaven will heat it to the point where the heat lost by radiation is just equal to the heat received by radiation, i.e., Heaven loses fifty times as much heat as the Earth by radiation. Using the Stefan-Boltzmann law for radiation, (H/E)^4 = 50, where E is the absolute temperature of the earth (-300K), gives H as 798K (525C). The exact temperature of Hell cannot be computed, but it must be less than 444.6C, the temperature at which brimstone or sulphur changes from a liquid to a gas. Revelations 21:8 says “But the fearful, and unbelieving … shall have their part in the lake which burneth with fire and brimstone.” A lake of molten brimstone means that its temperature must be at or below the boiling point, or 444.6C (Above this point it would be a vapor, not a lake.) We have, then, that Heaven, at 525C is hotter than Hell at 445C. – “Applied Optics”, vol. 11, A14, 1972
gollark: This is because it canonically receives 50 times the light Earth does.
gollark: Heaven is in fact hotter.
gollark: Hell is known to be maintained at a temperature of less than something like 460 degrees due to the presence of molten brimstone.
gollark: Despite humans' constant excretion of excess water, holy water levels are actually maintained in the body through the actions of the holicase enzyme.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 199. ISBN 0-87975-653-5.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. Pehr, Ronald (December 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (34): 31.
  4. "Black Gate » Articles » Get Out of the Dungeon with Monsters! Monsters!".
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