Misko Iho

Misko Iho (May 9, 1975 in Helsinki) aka Mikko Iho is a Finnish film director.

In the mid 1990s he was part of the computer demo group, Future Crew, and later worked designing computer game graphics in the United States. He also worked in organizing a number of music events, and later as a commercial and music video director - winning a number of Finnish and international awards.

Life and work

Misko Iho was born on May 9, 1975, as Mikko Iho in Helsinki, Finland. From 1992 to 1994, Misko was a part of a now-defunct computer demo group, Future Crew, as the graphic artist named "Pixel". Noteworthy demos by Future Crew include Unreal (released at Assembly 1992), Panic (released at The Party 1992), and Second Reality (released at Assembly 1993). Slashdot voted the Future Crew Demo Second Reality as one of the "Top 10 Hacks of All Time".[1]

During 1994, Misko spent a few months in the United States designing computer game graphics for the game Epic Pinball by Epic MegaGames.

From 1997 to 2001, he worked as a visual effects artist creating visual effects for commercials, feature films,[2] and music videos for bands like Bomfunk MC's, JS16 and Darude (Sandstrom, Feel The Beat, Out Of Control). Darude's Sandstorm was the best selling 12" worldwide in 2000.[3]

Misko was also busy from 1997 to 2004 running a club concept in Finland called "Screen". During those years, he was involved in organizing over a hundred club events and bringing some of the most-influential [4] club deejays in the world to Finland. Screen guests included deejays like John Digweed, Carl Cox, Deep Dish, Josh Wink, Dave Seaman, Nick Warren, Sander Kleinenberg, Danny Rampling, Steve Lawler, Sister Bliss, and many others.[5]

Since 2002 he has worked as a commercial and music video director in Finland and abroad. His most-known works include the commercial film series for the Finnish Railways and awards winning music videos for the Finnish singer Chisu and Sunrise Avenue.

2010 his music video for the Finnish singer Chisu was chosen as the Music Video of the Year in Finland at the annual Muuvi Awards organized by IFPI (International Federation of the Phonographic Industry). The video also won the Audience Award.[6] 2012 his next video for Chisu was again chosen as the Music Video of the Year in Finland at the annual Finnish Grammy Awards Emma-Awards.

2010 his debut short film Potilas (The Patient) was awarded of "Best Direction" at the Super Shorts International Film Festival in London and 2011 as the "Best short film" at the Byron Bay Film Festival in Australia.

Selected filmography

Short films

The Patient (2010)

Best Direction

  • Super Shorts International Film Festival - UK 2010

Best Short Film

Best International Actor - Jani Volanen

  • Cinefiesta - Puerto Rico 2011


Official Selections

Music videos

2013

2012

2011

2010

2009

  • Adwoa Fowaah by Bredren B (Ghana)
  • Life by Bredren B (Ghana)
  • Welcome To My Life by Sunrise Avenue
  • Baden-Baden by Chisu
  • Padayu (Falling) by Khaki (Russia)

2008

2007

2003

Sports career

Skydiving (2004 –present).

Awards

  • Gold - Freeflying at Finnish National Skydiving Championships 2009
  • Silver - Freeflying at Finnish National Skydiving Championships 2008
  • Silver - Freeflying at Finnish National Skydiving Championships 2007

Records

  • Florida state vertical record 42-way (2011)
  • European vertical record 80-way (2011) [7]
  • Nordic vertical record 39-way (2011)
  • Finnish national vertical record 20-way (2011) [8]
  • Finnish national vertical record 14-way (2010)
gollark: Those are not, as far as I know, actually that competitive.
gollark: There's just a lot of waste on stuff like advertising and reinventing things done by competitors which is at least theoretically avoidable.
gollark: No, we have perfectly functional competitive markets for things like food and TVs and furniture and whatever.
gollark: Central planning instead of our competitive systems could be way more efficient, except the incentives don't really work and nobody can be trusted to do it.
gollark: It's possible that I don't really like informal social/status-game-y methods of distributing things because I'm not very good at them and find them unpleasant. But I still don't really like them.

References

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