Microsoft-specific exception handling mechanisms

Microsoft Windows OS family employs some exception handling mechanisms that are based on the operating system specifics.

Structured Exception Handling

Microsoft Structured Exception Handling is the native exception handling mechanism for Windows and a forerunner technology to Vectored Exception Handling (VEH).[1] It features the finally mechanism not present in standard C++ exceptions (but present in most imperative languages introduced later). SEH is set up and handled separately for each thread of execution.

Usage

Microsoft supports SEH as a programming technique at the compiler level only. MS Visual C++ compiler features three non-standard keywords: __try, __except and __finally — for this purpose. Other exception handling aspects are backed by a number of Win32 API functions,[2] for example, RaiseException to raise SEH exceptions manually.

Implementation

IA-32

Each thread of execution in Windows IA-32 edition or the WoW64 emulation layer for the x86-64 version has a link to an undocumented _EXCEPTION_REGISTRATION_RECORD list at the start of its Thread Information Block. The __try statement essentially calls a compiler-defined EH_prolog function. That function allocates an _EXCEPTION_REGISTRATION_RECORD on the stack pointing to the __except_handler3[lower-alpha 1] function in msvcrt.dll,[lower-alpha 2] then adds the record to the list's head. At the end of the __try block a compiler-defined EH_epilog function is called that does the reverse operation. Either of these compiler-defined routines can be inline. All the programmer-defined __except and __finally blocks are called from within __except_handler3. If the programmer-defined blocks are present, the _EXCEPTION_REGISTRATION_RECORD created by EH_prolog is extended with a few additional fields used by __except_handler3.[3]

In the case of an exception in user mode code, the operating system[lower-alpha 3] parses the thread's _EXCEPTION_REGISTRATION_RECORD list and calls each exception handler in sequence until a handler signals it has handled the exception (by return value) or the list is exhausted. The last one in the list is always the kernel32!UnhandledExceptionFilter which displays the General protection fault error message.[lower-alpha 4] Then the list is traversed once more giving handlers a chance to clean up any resources used. Finally, the execution returns to kernel mode[lower-alpha 5] where the process is either resumed or terminated.

The patent on this mode of SEH, US5628016, expired in 2014.

x86-64

SEH on 64-bit Windows is simpler, as it only involves using a table instead of having the compiler generate code.[4][5]

Support

GCC 4.8+ from Mingw-w64 supports using 64-bit SEH for C++ exceptions. LLVM clang supports __try on both x86 and x64.[6]

Vectored Exception Handling

Vectored Exception Handling was introduced in Windows XP.[7] Vectored Exception Handling is made available to Windows programmers using languages such as C++ and Visual Basic. VEH does not replace Structured Exception Handling (SEH), rather VEH and SEH coexist, with VEH handlers having priority over SEH handlers.[1][7] Compared with SEH, VEH works more like kernel-delivered Unix signals.[8]

Notes

  1. The name varies in different versions of VC runtime
  2. ntdll.dll and kernel32.dll, as well as other programs linked statically with VC runtime, have this function compiled-in instead
  3. More specifically, ntdll!RtlDispatchException system routine called from ntdll!KiUserExceptionDispatcher which is in turn called from the nt!KiDispatchException kernel function. (See Ken Johnson (November 16, 2007). "A catalog of NTDLL kernel mode to user mode callbacks, part 2: KiUserExceptionDispatcher". for details)
  4. The message can be silenced by altering the process's error mode; the default last handler can be replaced with SetUnhandledExceptionFilter API
  5. ntdll!KiUserExceptionDispatcher calls either nt!ZwContinue or nt!ZwRaiseException
gollark: Have some californium!
gollark: Really, all you need is a bunch of JS on the client and a tiny backend which just handles saving reactors.
gollark: It'd be saner to run the designer *client-side*, though.
gollark: It's much *less* crazily complex than C++.
gollark: *does not like C++*

References

  1. "Vectored Exception Handling in Windows Server 2003 (Through Internet Archive)". Archived from the original on 2008-01-18.
  2. Microsoft Corp. (2009-11-12). "Structured Exception Handling Functions". MSDN Library. Retrieved 2009-11-17.
  3. Peter Kleissner (February 14, 2009). "Windows Exception Handling - Peter Kleissner". Archived from the original on October 14, 2013. Retrieved 2009-11-21., Compiler based Structured Exception Handling section
  4. "Exceptional Behavior - x64 Structured Exception Handling". The NT Insider.
  5. "x64 exception handling". VC++ 2019 documentation.
  6. "MSVC compatibility". Clang 11 documentation.
  7. "Under the Hood: New Vectored Exception Handling in Windows XP". Archived from the original on 2008-09-15.
  8. "Windows Server 2003 Discover Improved System Info, New Kernel, Debugging, Security, and UI APIs". Archived from the original on 2008-05-05.
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