Metrics (networking)

Router metrics are metrics used by a router to make routing decisions. A metric is typically one of many fields in a routing table. Router metrics help the router choose the best route among multiple feasible routes to a destination. The route will go in the direction of the gateway with the lowest metric.

A router metric is typically based on information such as path length, bandwidth, load, hop count, path cost, delay, maximum transmission unit (MTU), reliability and communications cost.

Examples

A metric can include:

  • measuring link utilization (using SNMP)
  • number of hops (hop count)
  • speed of the path
  • packet loss (router congestion/conditions)
  • latency (delay)
  • path reliability
  • path bandwidth
  • throughput [SNMP - query routers]
  • load
  • MTU
  • administrator configured value

In EIGRP, metrics is represented by an integer from 0 to 4,294,967,295 (The size of a 32-bit integer). In Microsoft Windows XP routing it ranges from 1 to 9999.

A metric can be considered as:[1]

  • additive - the total cost of a path is the sum of the costs of individual links along the path,
  • concave - the total cost of a path is the minimum of the costs of individual links along the path,
  • multiplicative - the total cost of a path is the product of the costs of individual links along the path.

Service level metrics

Router metrics are metrics used by a router to make routing decisions. It is typically one of many fields in a routing table.

Router metrics can contain any number of values that help the router determine the best route among multiple routes to a destination. A router metric typically based on information like path length, bandwidth, load, hop count, path cost, delay, Maximum Transmission Unit (MTU), reliability and communications cost.

gollark: Well, the obvious approach is to use the weird asymmetric things in particle physics which I recall existing.
gollark: You could transmit an image, obviously, but there's no guarantee you'll write it down the same way round.
gollark: If you have clockwise/anticlockwise it's obviously quite easy to explain it from there.
gollark: I was going to say something about left/right hand rules but I think that just depends on sign conventions for the fields.
gollark: I'm pretty sure vector cross products have handedness. And they turn up in physics.

References

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