Memento Mori Theatricks

Memento Mori Theatricks is an American game company that produces role-playing games and game supplements.

History

Jared Sorensen first expanded his ideas for a LARP into his first public rule set, the Memento Mori Theatricks (1996) LARP for Vampire: The Masquerade.[1]:153 On March 26, 1998, he registered memento-mori.com as the home of Pulp Era (1998), a game co-designed with James Carpio and Jon Richardson; the site would take off as a repository of most of Sorensen's games and game ideas about two years later.[1]:154 By 2001, Sorensen had about 20 games and game ideas available on his Memento Mori site, although many of them were unfinished and unplayable.[1]:154 Schism was produced as the first of five “mini-supplements” that appeared for Sorcerer in July 2001; Sorensen initially sold the 36-page black & white PDF as a book through his Memento Mori website, his first such commercial book.[1]:155 In late 2001, Sorensen pushed Memento Mori toward being a professional publisher, and concentrated Memento Mori's more official focus on three games that he'd completed by releasing the Ghostbusters-influenced InSpectres (2002), the Mad Max-influenced octaNe (2002), and the b-horror movie Squeam (2002) as commercial PDFs; together with Schism, they built the foundation for Memento Mori's commercial enterprise.[1]:156 Over the next couple of years, Memento Mori sold its first PDFs using the Forge Bookshelf, another innovator in the quickly growing indie field.[1]:157 Memento Mori also published a few PDFs by other authors, including Against the Reich! (2003) by Paul Elliott (an expansion for octaNe), and Le Mon Mouri (2003) by Sean Demory.[1]:158 The end of Memento Mori's RPG production was in large part due to new jobs that were taking up Sorensen's creative energy, beginning with development work for Dungeons & Dragons Online (2006) and The Lord of the Rings Online (2007).[1]:162

gollark: Wow! It's bad. How unexpected.
gollark: * 20 times
gollark: Yes, a difference of 20 is basically nothing.
gollark: The only reason they're actually commonly used is inertia and the fact that they get autoplayed in a loop - unlike videos.
gollark: You know, GIFs are a terrible file format.

References

  1. Shannon Appelcline (2014). Designers & Dragons: The '00s. Evil Hat Productions. ISBN 978-1-61317-087-8.
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