Melanda: Land of Mystery

Melanda: Land of Mystery is a role-playing game published by Wilmark Dynasty in 1980.

Description

Melanda is a fantasy role-playing system.[1] The game includes rules for character creation, combat, and magic, with descriptions of monsters, equipment, six character races, and the world of Melanda.[1] Ability scores are determined by what skills the character studies as a youth.[1] In the game's rune-carving magic system, a character learns various magic runes that modify and act on each other to create varying effects.[1]

Publication history

Melanda: Land of Mystery was designed by John M. Corradin and Lee C. McCormick and published by Wilmark Dynasty in 1980 as 56 loose-leaf pages, an outer folder, and two dice.[1] The second edition was published in 1981 as a 64-page book.[1]

Reception

Lawrence Schick called this game "several years ahead of its time", the combat system "quite original" and the magic system "Perhaps the most innovative".[1]

Reviews

gollark: I try to reduce boredom by just alt-tabbing to the cave every 5 minutes, so I miss 90% of rares.
gollark: Since they don't say ND, we can't just offer nilias or neotropicals...
gollark: ```Wants: EGLECTED // H: 2G prizekin Tinsel and 3G Prizekin Shimmer, plus CB Gold hatchie```This is describing a golden wyvern. They seem to be mixing up prize and prizekin, too.
gollark: *has a kind of varied scroll but drowns in that?*
gollark: 📜

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 189. ISBN 0-87975-653-5.
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