Mattie Brice

Mattie Brice is an independent video game designer, critic, and industry activist. Her games and writing focus on diversity initiatives in the games industry, discussing the perspective of marginalized minority voices to publications like Paste, Kotaku, and The Border House. Her games are freeware and do not require programming to create.

Mattie Brice
Born1964/1965 (age 55–56)
OccupationVideo game critic and director
LanguageEnglish
NationalityAmerican
Alma materFlorida Atlantic University,
New York University
Notable worksMainichi
Notable awardsWriters Guild of America Video Game Writing Award nomination

Life

She graduated from Florida Atlantic University, with a Bachelor of Arts in English Literature, Creative Writing, Gender and Sexuality Studies and from New York University with a Masters of Arts. Her background is in media, teaching, and social justice advocacy.

Her game, Mainichi, role plays day-to-day life of a transgender person.[1][2][3] It was exhibited at XYZ: Alternative Voices in Game Design in Museum of Design Atlanta, the first-ever exhibition that highlights the work of women as game designers and artists.[4] It was also exhibited at Indiecade 2013.[5] Mattie also consults and speaks at gaming related conferences like the Game Developers Conference, Indiecade, and the Queerness and Games Conference at the Berkeley Center for New Media. She is a consultant for Spirit AI software.[6]

In 2013, she was on a panel about diversity in games, at IGDA Summit,[7] and GDC.[8] In 2014, she was appointed as a judge at the Independent Games Festival, but was later removed from her role.[9] [10] In 2017, she was associate director of IndieCade.[11]

Further reading

  • Brandes Hepler, Jennifer (2017). Women in Game Development - Breaking the Glass Level -Cap. Boca Raton, FL: CRC Press Taylor & Francis Group. p. 223. ISBN 113894792X.
gollark: Being against those who support dissolution of the establishment.
gollark: Sold at a loss to make back money on games.
gollark: Well, the hardware is cheap.
gollark: No, silica is silicon dioxide, I think.
gollark: Stop this antidisestablishmentarianism immediately.

References

  1. Rusch, D.C. (2017). Making Deep Games: Designing Games with Meaning and Purpose. CRC Press. p. 120. ISBN 978-1-317-60771-7. Retrieved 2017-12-14.
  2. Paul, C. (2016). A Companion to Digital Art. Blackwell Companions to Art History. Wiley. p. 450. ISBN 978-1-118-47518-8. Retrieved 2017-12-14.
  3. "Videojuegos 'queer': expresiones videolúdicas del colectivo LGTB+". www.elsaltodiario.com. Retrieved 2017-12-14.
  4. "XYZ: Alternative Voices in Game Design". Museum of Design Atlanta. Archived from the original on 2014-03-03. Retrieved 2014-03-30.
  5. "IndieCade 2013 Festival Games Digital Selects". IndieCade. Retrieved 2014-03-30.
  6. "This Robot Prevents Mean Gamers From Bullying Each Other". Vocativ. 2017-05-18. Retrieved 2017-12-14.
  7. Lien, Tracey (2013-08-02). "Why racial diversity and authenticity in games benefit players". Polygon. Retrieved 2017-12-14.
  8. "Women bring down the house at GDC | GamesBeat". venturebeat.com. Retrieved 2017-12-14.
  9. Marcotte, Amanda (2014-11-10). "Has Gamergate Finally Burned Itself Out?". Slate. ISSN 1091-2339. Retrieved 2017-12-14.
  10. "Indie Games Festival". Twitter. Retrieved 2 December 2019.
  11. Ohanesian, Liz (2017-10-02). "Young Creatives Are Using Games to Take on Issues Like Racism and the Refugee Crisis". L.A. Weekly. Retrieved 2017-12-14.
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