Matthew Sprange

Matthew Sprange is a game designer who has worked primarily on role-playing games.

Matthew Sprange
NationalityBritish
OccupationGame designer

Career

Matthew Sprange met with Alex Fennell in a pub in Swindon, England in late 2000; Sprange suggested starting a game company, but Fennell instead joined a 3G (third generation) mobile communication company.[1]:394 Over the next few months Sprange put together the rules for a miniatures game but when he decided that it would be too expensive to produce, he instead decided to form the game company Mongoose Publishing with Fennell to publish adventures under Wizards of the Coast's d20 license.[1]:394 Sprange had very little experience writing adventure scenarios, and since he realized that many other companies were already doing adventures, he decided to publish sourcebooks beginning with The Slayer's Guide to Hobgoblins (2001), the first in a series of "ecology" books on races of monsters.[1]:394 Thanks to good sales, Sprange started working in Mongoose full-time, joining Fennell.[1]:394 When Sprange heard of Paradigm Concepts's announcement of "The Essential Elf" (which was eventually published as Eldest Sons: The Essential Guide to Elves in 2003), he immediately added The Quintessential Elf (2002) to Mongoose's schedule, and beat Paradigm Concepts to print and protect the company's Quintessential line.[1]:395 Sprange designed Mongoose's new edition of RuneQuest, which was published in 2006.[1]:399 After acquiring the Doctor Who license, Angus Abranson and Dominic McDowall-Thomas of Cubicle 7 needed investment by the end of 2008, and went to Sprange for help, who introduced them to the Rebellion Group that Mongoose was now part of.[1]:429 Sprange designed the Lone Wolf Multiplayer Game Book (2010), based on the LoneWolf gamebook systems.[1]:402

gollark: No, the moon is only about 1.5 seconds away by light speed lag.
gollark: I think the ISS has one.
gollark: Never visit osmarks.tk or I will hunt you down and kill you.
gollark: One of the very few good things about Intel is that their graphics drivers are fully open source.
gollark: I found a stackexchange question answering my problem... WHY ARE THE ANSWERS SO BAD

References

  1. Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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