Mark Harris (programmer)
Mark J. Harris is the Chief Technologist for GPU Computing at NVIDIA. He received a B.S. from the University of Notre Dame in 1999. He received a Ph.D. in 2003 from the University of North Carolina at Chapel Hill. His dissertation and the first of his several papers on computer graphics, "Real-Time Cloud Rendering and Simulation", proposed a real-time algorithm approximating Rayleigh scattering to realistically render clouds using 2-dimensional transparent billboards.[1]
Harris coined the term GPGPU,[2] which stands for "General-Purpose computation on Graphics Processing Units". He founded the website GPGPU.org[3] in 2002, and he continues to maintain the site as of February 2010.
Since being hired by Nvidia, Harris has published several works in the field of real-time rendering and parallel algorithms, including an article for GPU Gems 2 on GPU-based fluid simulation.[4][5]
References
- Real-Time Cloud Simulation and Rendering A Ph.D. dissertation by Mark J. Harris
- GPGPU.org About page Archived 2018-02-03 at the Wayback Machine Discusses history of term GPGPU
- General-Purpose computation on Graphics Processing Units Archived 2005-12-14 at the Wayback Machine - GPGPU.org
- GPU Gems 2: Programming Techniques for High-Performance Graphics - Nvidia Developer Zone
- Mark Harris' homepage