Marie-Louise Sjoestedt

Marie-Louise Sjoestedt-Jonval (20 September 1900 – 26 December 1940) was a French linguist and literary scholar who specialized in Celtic studies, especially Irish mythology. Together with Joseph Loth, she was co-editor of Revue Celtique and director at the École pratique des hautes études in Paris, France.

Her best-known work is Dieux et héros des Celtes (1940), which appeared in a posthumous English translation by Myles Dillon as Gods and Heroes of the Celts (1949). It deals with the gods and heroes of the continental Celts and Irish mythology.

Publications

  • 1926. L'aspect verbal et les formations à affixe nasale en celtique. Paris: Librairie Honoré Champion.
  • 1931. Phonétique d'un parler irlandais de Kerry. Paris: Ernest Leroux.
  • 1936. "Légendes épiques Irlandaises et monnaies gauloises: recherches sur la constitution de la legende de Cuchullainn." Études Celtiques 1. pp. 1–77. ISSN 0373-1928. RHS record
  • 1938. Description d'un parler irlandais de Kerry. Bibliothèque de l'École des Hautes Études 270. Paris: Librairie Honoré Champion. 222 p.
  • 1938. "Études sur le temps et l'aspect en vieil irlandais." Études Celtiques 3. pp. 105–130 and 219-273.
  • 1940. Dieux et Héros des Celtes. Paris: Leroux. (Chapters: Mythes et religions : période mythique - divinités (celtes continentaux - déesses-mères d'Irlande - Dieux-chefs de l'Irlande) - Hommes et Dieux et Héros, Samain-Samonios : Fête du premier Novembre)
  • 1949. Gods and Heroes of the Celts, London, Methuen. English translation by Myles Dillon.

Further reading

  • Dumézil, Georges. Marie-Louise Sjoestedt (1900–1940) In memoriam. Paris, 1941 Image.
  • Ó Lúing, Seán. "Marie-Louise Sjoestedt, Celtic scholar, (1900–1940)." Journal of the Kerry Archaeological & Historical Society 20 (1987). pp. 79–93. ISSN 0085-2503. RHS record
gollark: Probably not, just add a rule talking about how the existing processing rules map to batch tasks.
gollark: What? No, probably not, you would just wait 150 minutes.
gollark: I mean more like being able to queue up batch operations on furnaces/mines or something, so you can say "process 10 clay into 10 brick" and your stuff will be busy for 150 minutes.
gollark: Hmm, perhaps. Maybe a thing where you can queue a bunch of actions to run in a batch?
gollark: Some offense, but this honestly seems like a bad mobile game where you have to constantly log in to collect resources and stuff, but you also have to manually handle the rules too.
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