Magic: A Manual of Mystic Secrets

Magic: A Manual of Mystic Secrets is a supplement published by FASA in 1996 for the fantasy role-playing game Earthdawn .

Contents

Magic: A Manual of Mystic Secrets is a 144-page softcover book designed by Louis Prosperi, Steve Kenson, and Loren Coleman, with cover art by John Zeleznik. It explores magic, the force that binds the world of Earthdawn together, expanding on the information given in the original Earthdawn rules and previous supplements such as Barsaive, and introducing new powers and capabilities.[1]

Reception

In the May 1996 edition of Arcane (Issue 6), Andy Butcher liked the book, saying, "the book helps to give referees and players alike a better 'feel' for the Earthdawn world and how it 'works'." He concluded by giving the book an above average rating of 8 out of 10.[1]

In the July 1996 edition of Dragon (Issue 231), Rick Swan liked that this book simplified Earthdawn's original complex magic system. Swan did find that some sections were not as good as others: How to create magic items was "comprehensive but confusing"; Astral space "isn't all that different from the physical world"; and the book's tour of the planes was "about as exciting as a wheelchair race at a rest home." However, Swan gave the book an above average rating of 5 out of 6, saying "Barsaive veterans should consider this an essential purchase: the Manual of Mystic Secrets finds the holes in Earthdawn and fills them up."[2]

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gollark: They are not, however, mgollark.
gollark: I'm still doing code guessing guesses. Also [REDACTED].
gollark: GTech™ fully supports creation of arbitrarily meta-irl gollarious entities.
gollark: Incorrect.

References

  1. Butcher, Andy (May 1996). "Games Reviews". Arcane. Future Publishing (6): 62–63.
  2. Swan, Rick (July 1996). "Roleplaying Reviews". Dragon. TSR, Inc. (231): 112.
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