Maggie (library)
Maggie (Multiprocess ActionScript Generic Game Interface Engine) is a programming library developed in ActionScript 3.0 to create Flash games.
Original author(s) | Max Power |
---|---|
Developer(s) | Max Power |
Initial release | December 12, 2009 |
Stable release | 1.0
/ December 12, 2009 |
Written in | ActionScript |
Operating system | Multiplataform |
Size | 0.18 MB |
Available in | English |
Type | Programming library |
License | GNU General Public License v3 |
Website | https://code.google.com/p/project-maggie |
General
Maggie programming is very similar to languages such as DIV or Fenix Project, which makes it very easy to develop games. Maggie is based on basic Flash components so no need to import any special package for programming with this library.
Features
- Emulate multithreaded programming ActionScript 3.0 (threading is not supported in this language).
- Graphics handling.
- Sounds.
- Keyboard and mouse input.
- Inter-process communication.
Supported Browsers
- Google Chrome
- Mozilla Firefox
- Opera
- Safari
- Internet Explorer
gollark: The issue with the websocket protocol-level ping is that neither JS nor CC can actually see if one was received recently, as far as I can tell.
gollark: Yes, skynet does that, but mostly so it can detect disconnected clients itself and obliterate them rapidly.
gollark: From my experience, nginx and such will kill websocket connections if they're without activity for a bit by default.
gollark: * socket read timeout
gollark: Surely SquidDev could just reduce the ping timeout on the server.
External links
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