Mage (Archaeron)

Mage is a 1980 rulebook for the Archaeron Game System.

Contents

Mage is intended to supplement an existing fantasy campaign, or be used separately as rules for magical combat.[1]

Reception

Lloyd W. Willis reviewed Mage in The Space Gamer No. 37.[1] Willis commented that "The main problem with Mage is that it requires a thorough and imaginative referee. Since such referees are always in short supply, using Mage in your campaign is likely to be quite disappointing. On the other hand, if you use it for the one-on-one magical combat, it promises all the excitement of the last Duran-Leonard fight."[1]

Reviews

gollark: I don't think it ever got the SPUDNET laser control software installed.
gollark: steamport.
gollark: They were controlled over SPUDNET, so you could feed in targeting data from radars or dynmap.
gollark: Just turtles with lasers which were quite high up, so not very orbital.
gollark: You probably do need to know your actual coordinates to navigate if there's an obstruction or something.

References

  1. Willis, Lloyd W. (March 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (37): 24.
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