M.I.S.S.I.O.N.

M.I.S.S.I.O.N. is a role-playing game published by Kabal Gaming Systems in 1982.

Description

M.I.S.S.I.O.N. is an espionage system.[1] The game includes a rulebook (that covers mainly skills and combat), maps, floor plans, and cardstock building pieces.[1]

Publication history

M.I.S.S.I.O.N. was designed by Ernest T. Hams and published by Kabal Gaming Systems in 1982 as a boxed set including a 16-page digest-sized book, seven color maps, four floor-plan sheets, and four cardstock sheets.[1]

Reception

Lawrence Schick cautioned: "you'll need a calculator to perform some of the complex calculations required in these rules".[1]

gollark: ++exec```hsimport Unsafe.Coercemain = putStr $ show $ (unsafeCoerce putStrLn :: (Int -> [Int])) 5```
gollark: ++exec```hsimport Unsafe.Coercemain = putStr $ show $ (unsafeCoerce putStrLn :: (Int -> [IO Int])) 5```
gollark: I want to see what putStrLn looked like and it denied my dream...
gollark: How evil of it.
gollark: ++exec```hsimport Unsafe.Coercemain = putStr $ show (unsafeCoerce putStrLn :: String)```

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 69. ISBN 0-87975-653-5.
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