Luc Courchesne

Luc Courchesne (1952) is a Canadian artist and academic known for his work in interactive art.[1]

Luc Courschene
Born (1952-05-20) May 20, 1952
NationalityCanadian
Occupationartist, professor
Notable work
Portrait One, Family Portrait
Websitecourchel.net

Life

Luc Courchesne was born May 20, 1952 in Saint-Léonard-d'Aston, Quebec.[2] He received a bachelor's degree in design from the Nova Scotia College of Art and Design in 1974. In the 1980s, he received a Master of Science degree in visual studies from the Massachusetts Institute of Technology.[3][4] Courschene was a member of the MIT Media Lab at its inception in 1985.[5]

Courschene was a professor of industrial design at the Université de Montréal.[6][7]

Work

Courschene is known for his interactive video installations and environments. In his early works such as Family Portrait and Portrait One (1989),[5][8] the viewer interacts with the a human image programmed to engage in a lifelike conversation with the viewer.[9][10] His later work Landscape One (1997)[5][11] surrounds the viewer with a 360 degree immersive and interactive video projection of a park.[12][13][14]

On September 11, 2001, while he was on assignment in New York City for the "Québec–NewYork" cultural event, Mr. Courchesne happened to be videotaping the smoldering North Tower of the World Trade Center as the second plane hit the South Tower. The 23-minute video of his experience on that fateful day is available on CBC/Radio-Canada archives .

Collections

Courchesne's work is included in the permanent collection of the National Gallery of Canada.[2][15]

Awards

In 1997, his installation Paysage no. 1 won the Grand Prize of the first biennale of the NTT InterCommunication Center in Tokyo.[16] In 1999 Courschene received an honorary mention in the category of "Interactive Art" of the Prix Ars Electronica in Linz.[17]

gollark: Obviously I wrote 13.
gollark: #7 looks like Tux1 *badly* trying to imitate someone like HelloBoi.
gollark: No, #9 is obviously citrons.
gollark: I actually had #7 down as Tux1.
gollark: Does lyric *know* forth well enough to interpret it?

See also

References

  1. "Artist/Maker Name "Courchesne, Luc"". Canadian Heritage Information Network. Archived from the original on 24 June 2016. Retrieved 31 May 2016.
  2. "Luc Courchesne 1952 -". National Gallery of Canada. Retrieved 10 June 2016.
  3. "Luc Courchesne (Montreal, Quebec, Canada)". Daniel Langlois Foundation. Retrieved 31 May 2016.
  4. "Luc Courchesne". Vitheque. Archived from the original on 2016-06-24. Retrieved 31 May 2016.
  5. Hartmut Koenitz (10 April 2015). Interactive Digital Narrative: History, Theory and Practice. Routledge. pp. 41–. ISBN 978-1-317-66868-8.
  6. "Unesco Digital Arts Portal". Unesco Digi-arts. Georgia Tech University. Missing or empty |url= (help)
  7. Louise Poissant; Pierre Tremblay (2008). Prolife ́ration Des E ́crans. PUQ. pp. 131–. ISBN 978-2-7605-2196-4.
  8. Timothy Scott Barker (2012). Time and the Digital: Connecting Technology, Aesthetics, and a Process Philosophy of Time. UPNE. pp. 136–. ISBN 978-1-61168-301-1.
  9. Michael Heim (13 April 2000). Virtual Realism. Oxford University Press. pp. 33–. ISBN 978-0-19-535009-8.
  10. Raivo Kelomees; Chris Hales (16 October 2014). Expanding Practices in Audiovisual Narrative. Cambridge Scholars Publishing. pp. 129–. ISBN 978-1-4438-6906-5.
  11. Harrison, Dew (31 March 2015). Handbook of Research on Digital Media and Creative Technologies. IGI Global. pp. 6–. ISBN 978-1-4666-8206-1.
  12. Stephen Wilson (2002). Information Arts: Intersections of Art, Science, and Technology. MIT Press. pp. 826–. ISBN 978-0-262-73158-4.
  13. Margot Lovejoy (2 August 2004). Digital Currents: Art in the Electronic Age. Routledge. pp. 172–. ISBN 978-1-134-39729-7.
  14. Steve Dixon (2007). Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation. MIT Press. ISBN 978-0-262-04235-2.
  15. Martin Rieser; Andrea Zapp (2002). New Screen Media: Cinema/art/narrative. BFI Pub. ISBN 978-0-85170-865-2.
  16. "Examination result". ICC Biennale 1997. NTT Inter Communications Centre, Tokyo. Retrieved 31 May 2016.
  17. "1992 Prix Winners: Interactive Art". Ars Electronica. Archived from the original on 8 August 2016. Retrieved 31 May 2016.


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