Lost Souls (role-playing game)
Lost Souls is a role-playing game published by Sage Lore Productions in 1991, with a second edition published by Marquee Press in 1992.
Gameplay
Lost Souls is a roleplaying game in which the player characters are ghosts returned to fulfill an unfinished task before they can move on to the next life.[1]
Reception
Scott Haring reviewed the second edition of Lost Souls in Pyramid #4 (Nov./Dec., 1993), and stated that "overall, this is a fascinating idea, well executed. Lost Souls may not become your favorite roleplaying game, but it will be one you return to time and again when you're tired of the usual struggles to keep your characters on this side of the afterlife."[1]
Reviews
- Dragon #186 (Oct., 1992)
- White Wolf #36 (1993)
gollark: You can check whether the results of it are good by some other metric, but that just pushes the problem up a level.
gollark: Regarding objective morality: I don't understand how it's meant to work. Generally we consider things "true" if they're well-established by experiment and observation. I do not see how you can empirically test whether something is what you "should" do.
gollark: A kilobee is 1000 bees.
gollark: Not really. I meant that the arguments roger was making skip a lot of steps through equivocation things.
gollark: It is about 3 kilobees that people argue for "god", the complex agenty human-like being from their religion, by arguing for "god", the could-be-basically-anything-ever necessary first cause and such.
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