Lobstermen: Jeopardy at Sea

Lobstermen: Jeopardy at Sea is a multi-part documentary/reality show on the Discovery Channel chronicling the fall 2005 North Atlantic lobster fishing season aboard several fishing boats. Created and narrated by Thom Beers, it is heavily patterned after and can be considered a spin-off of fellow Discovery Channel program Deadliest Catch, which deals with Alaskan crab fishing. Lobstermen debuted on June 20, 2006, one week after the finale of season two of Deadliest Catch in its former time slot.

Lobstermen: Jeopardy at Sea
Created byThom Beers
Written byBrian Lovett
Directed byJeff Conroy
Narrated byThom Beers
Theme music composerJonathan Miller
Country of originUnited States
No. of seasons1
No. of episodes6
Production
Executive producer(s)Thom Beers
Running time44 minutes
Production company(s)Original Productions
Release
Original networkDiscovery Channel
Original releaseJune 20, 2006 
December 25, 2013
Chronology
Followed byLobster Wars

The central story of the show is the struggle of first-year captain Scott Christopher and his boat, Dragon Lady, in their attempt to gain a foothold on the hotly contested fishing grounds of the Georges Bank. In 2007, Lobster Wars debuted, following not only Dragon Lady, but also four other lobster boats.

Fishing vessels

The show was filmed aboard five fishing vessels.

Fishing Vessel Captain Notes
Capt. Bligh Keith Chasse
Courtney Elizabeth Tim Handrigan
Debbie Ann Norbert Stamps
Direction Grant Moore
Excalibur Joel Hovanesian Fishing trawler

Episodes

Six episodes of the show were produced.[1]

No.
overall
TitleOriginal air date
1"The Hunt Begins"June 20, 2006 (2006-06-20)
2"Turf Battle"June 27, 2006 (2006-06-27)
3"Land of the Giants"October 23, 2009 (2009-10-23)
4"Draggers Are Coming"October 30, 2009 (2009-10-30)
5"Cat and Mouse Game"November 6, 2009 (2009-11-06)
6"Turf Battle 2"December 25, 2013 (2013-12-25)
gollark: You can meddle with some compile flags.
gollark: Hey, reimplement your wordsearch program in x86-64.
gollark: It would be easy enough if I could figure out how to convert the hexgrid into axial/cube coords.
gollark: The trick is probably implementing in software the "rotate sixty degrees" operation on the actual characters without OCRing.
gollark: practikal koding™

See also

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.