LineWars II

LineWars II is a computer game written for MS-DOS in 1994.

LineWars II
Developer(s)Patrick Aalto
Publisher(s)Safari Software
Designer(s)Patrick Aalto
EngineCustom
Platform(s)MS-DOS
ReleaseSeptember 1994
Genre(s)Space combat sim
Mode(s)Single player, Multi-player

Storyline

Having recently received your fighter pilot's license, you are assigned to guard a remote outpost in the obscure Deneb star system. The more seasoned pilots, those which you would normally have as comrades, have been assigned to locate the rebel pirate base, rumoured to be hidden near a neighbouring star system.

Since no pirate activity has been detected in your assigned system for many years, StarBase Captain Wanobi has decided to keep only you and the 110-year-old cyborg, Sir Dak Wyntol, who was a fighter in the historical battle at Aldebaran, to protect the StarBase.

You are virtually alone on the StarBase when SpaceWatch sensors detect an asteroid storm coming straight towards the StarBase! You must launch immediately to protect the base from being hit by asteroids.

As you are boarding your ship, Captain Wanobi says, "I will recommend your promotion and transfer to the Princess Royal Guard, if you can save our base." The promise seems incredible since the Royal Guard is the most highly coveted post that a fighter pilot can possibly imagine!

You board your ship and launch to destroy the asteroids. You are determined to save the base, even though the mission seems quite impossible. Soon after your launch Sir Dak Wyntol will launch to help you, though nobody expects him to be of any help.

The story is continued through the game's 9 missions:

  • Asteroid Storm
  • The First Blood
  • Princess Escort
  • Pirate Ambush
  • Disable a Base
  • Defend the Base
  • The Convoy
  • Freedom Fight
  • Final Battle

History

Line Wars and LineWars II were developed by Patrick Aalto. Line Wars II was released as shareware by Safari Software (a subsidiary of Epic MegaGames) during September 1994. LineWars II was also the first game supported by the DSx86 emulator, a 286 emulator for the Nintendo DS and bundled with the first version of the emulator.[1] There is also support for both Modem and Network play. Line Wars plays as an Arcade Space Shooter with spaceships similar to Elite (video game)

gollark: ?tag create blub Graham considers a hypothetical Blub programmer. When the programmer looks down the "power continuum", he considers the lower languages to be less powerful because they miss some feature that a Blub programmer is used to. But when he looks up, he fails to realise that he is looking up: he merely sees "weird languages" with unnecessary features and assumes they are equivalent in power, but with "other hairy stuff thrown in as well". When Graham considers the point of view of a programmer using a language higher than Blub, he describes that programmer as looking down on Blub and noting its "missing" features from the point of view of the higher language.
gollark: ?tag blub Graham considers a hypothetical Blub programmer. When the programmer looks down the "power continuum", he considers the lower languages to be less powerful because they miss some feature that a Blub programmer is used to. But when he looks up, he fails to realise that he is looking up: he merely sees "weird languages" with unnecessary features and assumes they are equivalent in power, but with "other hairy stuff thrown in as well". When Graham considers the point of view of a programmer using a language higher than Blub, he describes that programmer as looking down on Blub and noting its "missing" features from the point of view of the higher language.
gollark: > As long as our hypothetical Blub programmer is looking down the power continuum, he knows he's looking down. Languages less powerful than Blub are obviously less powerful, because they're missing some feature he's used to. But when our hypothetical Blub programmer looks in the other direction, up the power continuum, he doesn't realize he's looking up. What he sees are merely weird languages. He probably considers them about equivalent in power to Blub, but with all this other hairy stuff thrown in as well. Blub is good enough for him, because he thinks in Blub.
gollark: Imagine YOU are a BLUB programmer.
gollark: Imagine a language which is UTTERLY generic in expressiveness and whatever, called blub.

References

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