Lightning Fish

Lightning Fish Games was a video game developer based in Banbury, Oxfordshire. It was founded in 2008 by the owners of Chromativity to make games for Wii, Kinect and PlayStation Move.

Lightning Fish Games
Subsidiary of Chromativity
IndustryVideo games
Founded2008
Headquarters,
Key people
Simon Prytherch , Mike Montgomery , David Hunt
OwnerChromativity
ParentChromativity
Websitehttp://www.lightningfishgames.com/

Games developed

NameYearPlatforms
NewU Fitness First Personal Trainer2009Wii
NewU Fitness First Mind Body, Yoga & Pilates Workout2010Wii
Get Fit With Mel B2010Xbox 360, PlayStation 3, Wii
Let's Dance With Mel B2011Xbox 360, PlayStation 3, Wii
adidas miCoach2012Xbox 360, PlayStation 3
gollark: XTMF was not really designed for this use case, so it'll be quite hacky. What you can do is leave a space at the start of the tape of a fixed size, and stick the metadata at the start of that fixed-size region; the main problem is that start/end locations are relative to the end of the metadata, not the start of the tape, so you'll have to recalculate the offsets each time the metadata changes size. Unfortunately, I just realized now that the size of the metadata can be affected by what the offset is.
gollark: The advantage of XTMF is that your tapes would be playable by any compliant program for playback, and your thing would be able to read tapes from another program.
gollark: Tape Shuffler would be okay with it, Tape Jockey doesn't have the same old-format parsing fallbacks and its JSON handling likely won't like trailing nuls, no idea what tako's program thinks.
gollark: Although I think some parsers might *technically* be okay with you reserving 8190 bytes for metadata but then ending it with a null byte early, and handle the offsets accordingly, I would not rely on it.
gollark: Probably. The main issue I can see is that you would have to rewrite the entire metadata block on changes, because start/end in XTMF are offsets from the metadata region's end.
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