Libx (graphics library)
LibX is a platform-independent C++ software library used to provide handling of DirectX .X files.
Developer(s) | Christian Oberholzer and Basil Fierz |
---|---|
Stable release | 1.0
/ March 16, 2008 |
Operating system | Cross-platform |
Type | Graphics library |
License | LGPL |
Website | https://sourceforge.net/projects/libx/ |
It's mainly built of two statically linked libraries and one executable demonstrating the capability to load models and render them using OpenGL. The two libraries are:
libx_core
This one parses the actual file and generates an in-memory-representation of the file content (similar to a .xml DOM tree.)
libx_model
This library can convert the generated file-representation into a format suitable for rendering, specifically:
- converting indices to 16bit representation if possible
- reordering streams of normals, positions, etc. so that they are indexable with one index for each vertex
- convert quad-faces to triangles
- etc.
gollark: No.
gollark: You should consider it. It's quite cool.
gollark: Consider GPT-3, however.
gollark: And deconstructing it probably would have been better, yes, but for whatever reason I didn't.
gollark: It's osmarks, sorry.
External links
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