Larva Mortus

Larva Mortus is a 2008 video game developed by independent video game developer Rake In Grass. It is a top-down shooter. The source code of the Torque 2D based game was made available by the developer under non-commercial usage terms in 2009.[3][4]

Larva Mortus
Developer(s)Rake In Grass
Publisher(s)Meridian4[1]
Designer(s)Frantisek Chmelar
Programmer(s)Pavel Tovarys
Artist(s)Frantisek Chmelar
Composer(s)Borislav Slavov, Victor Stoyanov
EngineTorque 2D[2]
Platform(s)Microsoft Windows, Mac OS X
Release13 May 2008
Genre(s)Top-down shooter, role-playing
Mode(s)Single-player

Plot

The game is set at the end of the 19th century. It follows an agent who was recruited by a group which specializes on exorcism of various supernatural evil creatures. He is forced to face an evil from ancient times as it plans to capture a powerful artifact of black magic. The artifact was discovered by five adventurers and broken up between them. The agent has to find all pieces before the evil does so.[5][6]

Gameplay

The player controls a hunter of monsters. Their task is to kill all enemies in a level. There are 30 types of enemies. Missions are randomly generated. There are role-playing elements, such as the player gains experience by killing monsters.[7][8][9]

Reception

The game received mixed to positive reviews.[10][11][12]

gollark: Use of `lea` or something.
gollark: Apparently Zig can get some optimizations out of making all integer overflow UB.
gollark: (mod 2^128 or so)
gollark: Fibonaccae WILL be computed.
gollark: ```ruststruct Fib1 { cache: Vec<u128>}impl Iterator for Fib1 { type Item = u128; fn next(&mut self) -> Option<Self::Item> { let n = self.cache.len(); let next = self.cache[n - 1].wrapping_add(self.cache[n - 2]); self.cache.push(next); Some(next) }}fn fib1() -> Fib1 { Fib1 { cache: vec![0, 1] } }fn main() { for n in fib1() { print!("{} ", n); }}```

References

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