Lace & Steel

Lace & Steel is a role-playing game published by TAGG (The Australian Games Group) in 1989.

Description

Lace & Steel is a fantasy swashbuckler role-playing system with rules for both swordplay and romance, set in a fantasy world that resembles 17th-century Europe, except that civilized centaurs ("half-horses") live side-by-side with humans.[1] A card-based system quickly determines the results of all conflicts, fencing and sorcerous.[1] Characters are generated using a tarot deck.[1] Courtly skills are given equal weight with combat abilities.[1] The game includes rules for sorcery, character honor, and mass and hand-to-hand combat, plus a scenario.[1]

Publication history

Lace & Steel was designed by Paul Kidd, with art by Donna Barr, and published by TAGG (The Australian Games Group) in 1989 as a boxed set containing a 56-page book, two 48-page books, and a 24-page book, two card decks, and an outer box sleeve.[1]

Reception

Lawrence Schick comments: "The rules take a highly original approach that will not be to all tastes [...] Definitely a system for players who are more interested in character interaction than in forming a group to go bash monsters."[1]

Tie-Ins

The novel, Mus of Kerbridge authored by Paul Kidd, is set in the same world as the RPG.

Reviews

  • GamesMaster International (Issue 1 - Aug 1990)
  • Far & Away (Issue 1 - Apr 1990)
gollark: Also, interestingly enough, while it's not well-known because the UI is kind of awful and it's poorly documented, RFTools builders *can* selectively mine.
gollark: Although Utsuho is committing heresy and Environmental Tech is awful since it goes for "balance" by using increasingly giant amounts of resources and boring progression chains instead of requiring any independent thought whatsoever.
gollark: It takes me AT LEAST two hours of manual work before I have enough automation up for some sort of automatic ore generation.
gollark: I mostly just do 11 because something something lava.
gollark: They seem to want them.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 267. ISBN 0-87975-653-5.
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