Kult (card game)

Kult is an out-of-print collectible card game by Target Games and Heartbreaker Hobbies[1].

Kult CCG
Designer(s)Bryan Winter
Publisher(s)Target Games/Heartbreaker Hobbies
Players2 or more
Setup time< 5 minutes
Playing time< 60 minutes


Gameplay

The game is based on a role-playing game of the same name.[2]

Publication history

It was released in November 1995.[3] The game had one expansion released in July 1997, called Inferno.[4] It added 127 cards to the base set's 262.[3] According to The Duelist magazine, the expansion was announced as having 121 cards and 2 chase cards.[5]

Reception

Lucya Szachnowski reviewed Kult for Arcane magazine, rating it a 4 out of 10 overall.[6] Szachnowski comments that "If you like gruesome, macabre artwork you'll love the Kult CCG. Kult has a modern day horror background based on films like Hellraiser and Jacob's Ladder, and real-life occult belief systems such as the Qaballah."[6]

There was some controversy over the release of the game due to its graphic art.[3][7] However, Allen Varney noted that despite its "disturbing art" the game "isn't scary and has only tangential relation to Metropolis Ltd.s' Kult horror roleplaying game.[8] Varney also remarked the game was "excellent" and "easy to learn and plays great from the start."[8]

Reviews

gollark: It's to indicate general problem solving ability. Like the potatOS semiprime challenge.
gollark: It has a date picker widget, in case you didn't notice.
gollark: Indeed.
gollark: That means they're *not* functional then, no?
gollark: Answer all questions to the best of your ability.

References

  1. Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 193–195.
  2. "Welcome to the Kult Collectable Card Game". TheWinterNet.com. Retrieved 2017-12-06.
  3. Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 252–253.
  4. Wilkie, Jon (January 1998), "Does Your Mother Know You're Playing Kult?", The Duelist (#21), pp. 92–93
  5. Varney, Allen (May 1996), "Reports on Trading Card Games", The Duelist (#10), p. 9
  6. Szachnowski, Lucya (March 1996). "Games Reviews". Arcane. Future Publishing (4): 72.
  7. "KULT CCG original art". Wow-Art.com. Retrieved 2017-12-06.
  8. Varney, Allen (February 1997), "Inside the Industry", The Duelist (#15), p. 83
  9. http://www.sjgames.com/pyramid/sample.html?id=4546
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