Kult (card game)

Kult is an out-of-print collectible card game by Target Games and Heartbreaker Hobbies[1].

Kult CCG
Designer(s)Bryan Winter
Publisher(s)Target Games/Heartbreaker Hobbies
Players2 or more
Setup time< 5 minutes
Playing time< 60 minutes


Gameplay

The game is based on a role-playing game of the same name.[2]

Publication history

It was released in November 1995.[3] The game had one expansion released in July 1997, called Inferno.[4] It added 127 cards to the base set's 262.[3] According to The Duelist magazine, the expansion was announced as having 121 cards and 2 chase cards.[5]

Reception

Lucya Szachnowski reviewed Kult for Arcane magazine, rating it a 4 out of 10 overall.[6] Szachnowski comments that "If you like gruesome, macabre artwork you'll love the Kult CCG. Kult has a modern day horror background based on films like Hellraiser and Jacob's Ladder, and real-life occult belief systems such as the Qaballah."[6]

There was some controversy over the release of the game due to its graphic art.[3][7] However, Allen Varney noted that despite its "disturbing art" the game "isn't scary and has only tangential relation to Metropolis Ltd.s' Kult horror roleplaying game.[8] Varney also remarked the game was "excellent" and "easy to learn and plays great from the start."[8]

Reviews

gollark: Rust would just infer when you need to Drop things.
gollark: Besides, you have to do that repeatedly and might forget it!
gollark: Modern garbage collectors are very good so that doesn't really happen.
gollark: It GCs it. Which is much more productive, if less performant.
gollark: I assumed Beef was higher-level than this.

References

  1. Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 193–195.
  2. "Welcome to the Kult Collectable Card Game". TheWinterNet.com. Retrieved 2017-12-06.
  3. Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 252–253.
  4. Wilkie, Jon (January 1998), "Does Your Mother Know You're Playing Kult?", The Duelist (#21), pp. 92–93
  5. Varney, Allen (May 1996), "Reports on Trading Card Games", The Duelist (#10), p. 9
  6. Szachnowski, Lucya (March 1996). "Games Reviews". Arcane. Future Publishing (4): 72.
  7. "KULT CCG original art". Wow-Art.com. Retrieved 2017-12-06.
  8. Varney, Allen (February 1997), "Inside the Industry", The Duelist (#15), p. 83
  9. http://www.sjgames.com/pyramid/sample.html?id=4546
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